Showing posts with label apple. Show all posts
Showing posts with label apple. Show all posts

Beginning iPhone Development: Exploring the iPhone SDK Review

Beginning iPhone Development: Exploring the iPhone SDK
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Beginning iPhone Development: Exploring the iPhone SDK ReviewI have some very mixed feelings about this book. Let's start on a positive note. First of all, it is VERY well written. the authors don't just walk you through the answers they present in their projects, but also awaken your curiosity and walk you through the trial and error process that leads to their answer. some people say that this makes the book longer than necessary. i say that this makes them great teachers, since they know how to engage their readers and get you to understand not just what their solutions do, but why they have been implemented a certain way. my only qualm about their writing is that they spend a bit too much time explaining what they have done in the past and what they are going to do in the future instead of focusing on the lesson at hand.
I also got a lot of mileage out of the projects / code included in the book, especially the chapters on setting up your first two applications and the chapter on persistence.
Unfortunately, though, after reading this book it turns out i was not ready to make iPhone applications. i still ended up reading exorbitant amounts of documentation from apple to troubleshoot my code and do some very ordinary things. i found that apple's iPhone Application Development guide and Cocoa Fundamentals Guide had much more relevant data for learning how to make an iPhone application and are a better way to get started. i especially found that i needed to understand a lot more about how how my development environment manages resources, how events are handled and passed around (especially with regard to when to use actions vs delegates vs notifications and details on how these mechanisms work), memory management details, how an iPhone application works under the hood, how to interface between different languages and libraries, etc, etc.
The material in this book is great, but in the end, i would say that apple's introductory guides are what you need to get started, and this is just a supplement to them.Beginning iPhone Development: Exploring the iPhone SDK OverviewBeginning iPhone Development: Exploring the iPhone SDK is the second beginning level book from Apress that is written for developers who want to program Apple's iPhone, this time focusing on how to take advantage of the powerful new SDK that Apple are due to release in the second half of 2008.So while our first book (Beginning iPhone Application Development 978-1-4302-1051-1) was a general introduction to application development on the iPhone with general introductions to the tools of the trade such as Objective-C, the platform APIs and developer tools, this second book focuses specifically on the new iPhone 2 SDK, which will give developers new ways to create experiences for iPhone users.Readers will discover how to create programs for the iPhone using Apple's official Software Development Kit (SDK). Readers will learn to design user interfaces using Apple's Interface Builder tool, starting with simple interfaces and progressing to complex, professional-quality multi-view applications. Using a practical step-by-step approach, the readers will see how to implement common iPhone application interfaces and learn about about the Model-View-Controller approach to programming used throughout the iPhone SDK. Readers will also see how to interact with the user through the iPhone's multitouch screen as well as learn how to save data using the iPhone's file system and the embedded SQLite database. The book is packed with information and code samples showing how to exploit all the goodness of the new SDK from the iPhone's built-in accelerometer to the built-in camera and everything in between.

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Beginning iOS 4 Application Development Review

Beginning iOS 4 Application Development
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Beginning iOS 4 Application Development ReviewBeen using this book for a few days now, and i must say its a great resource. Been thru 5 chapters in random order so far. i have read a bunch of iphone os programming books and this is definitely is my top 5. Every chapter, is just broken down into intricate details. The author has done a great job in explaining complex topics that might dazzle beginner programmers and made it very presentable to the user. i know i said its a great beginners book, but there are advanced topics that are covered like implementing push notification to bluetooth or running background applications. the best part of this book is manner in which they start of the topics and break everything down into details that makes the user understand. i highly recommend this book.Beginning iOS 4 Application Development OverviewThe ideal starting point for creating apps using iOS 4
Written by an experienced Apple developer and trainer, this full-color reference serves as an ideal jumping point for creating applications for Apple's iOS 4 that runs on the iPhone, iPod Touch, and iPad. In addition to in-depth coverage of the iOS SDK, the book walks you through the various core aspects of iPhone and iPad development. You'll learn how to take advantage of the tools provided by XCode and you'll benefit from a solid introduction to Objective-C, which allows you to have a smooth transition to iPhone development from another platform.
Offers a solid foundation for creating applications for Apple's iOS 4
Covers all the new features of iOS 4 and provides a new applications template for developing iPad and iPhone apps
Addresses the new PopoverView for iPad apps
Shows how to develop background applications, which is one of the new features in iOS 4

Beginning iOS 4 Application Development is your ultimate resource for creating applications for Apple's iOS 4.

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iPhone Open Application Development: Write Native Objective-C Applications for the iPhone Review

iPhone Open Application Development: Write Native Objective-C Applications for the iPhone
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iPhone Open Application Development: Write Native Objective-C Applications for the iPhone ReviewThe biggest problem with this book is that it addresses programming for the 1.1.4 iPhone firmware and was written prior to the official iPhone SDK being released. As a result it is already outdated with respect to many of the frameworks and APIs that aren't available in the official 1.2/2.0 firmware release and will most likely also be outdated in terms of the open toolchain, which is already changing to adapt to the SDK. So while the book has been helpful for me in getting up to speed with iPhone development pre-SDK (I have a draft PDF from O'Reilly), it is of little to no use now given the resources Apple has already made available for free at the iPhone Dev Center.iPhone Open Application Development: Write Native Objective-C Applications for the iPhone Overview
Certain technologies bring out everyone's hidden geek, and iPhone did the moment it was released. Even though Apple created iPhone as a closed device, tens of thousands of developers bought them with the express purpose of designing and running third-party software. In this clear and concise book, veteran hacker Jonathan Zdziarski -- one of the original hackers of the iPhone -- explains the iPhone's native environment and how you can build software for this device using its Objective-C, C, and C++ development frameworks.iPhone Open Application Development walks you through the iPhone's native development environment, offers an overview of the Objective-C language you'll use with it, and supplies background for the iPhone operating system. You also get detailed recipes and working examples for everyone's favorite iPhone features -- graphics and audio programming, interfaces for adding multitouch functionality to games, the use of hardware sensors, and the device's vast user interface kit. This book explains:

How to access the iPhone's underlying operating system
The makeup of an iPhone application
How to get the open source tool chain running on your desktop
The iPhone's core user interface framework, which is heavily tied to major application-level functions
Using the many touted iPhone features such as multitouch, hardware sensors, and gestures
Intercepting and handling event notifications for many iPhone-related events
Raw video surfaces and 3D transformations that take you deeper into advanced graphics on the iPhone
How to record and play simple sounds and intercept sound events
Advanced digital audio output using Apple's new Audio Toolbox framework
Advanced user interface components such as section lists, keyboards, and image manipulation

The Appendix includes a compendium of miscellaneous code examples for cool application features, such as using the camera and creating a CoverFlow®-like album browser. This book is a true hacker's book, designed for themillions of users who have run third party applications on their iPhone, but its concepts and code examples have shown to be remarkablysimilar to Apple's official SDK, making this book a valuable resource for both camps. Any programmer can use this book to write applications with the same spectacular effects that made the device an immediate hit, and impress users just as much as the official iPhone software does. That programmer can easily be you.


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The iPhone Developer's Cookbook: Building Applications with the iPhone SDK Review

The iPhone Developer's Cookbook: Building Applications with the iPhone SDK
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The iPhone Developer's Cookbook: Building Applications with the iPhone SDK ReviewThe book states it is aimed "squarely at anyone just getting started with iPhone programming." It is not.
At the time of purchase, I was a brand new iPhone developer with zero exposure to Apple's developer tools and their iPhone SDK. That said, I am a very seasoned Java and C# developer, I have used Eclipse and VS.NET extensively for numerous years to build some very sophisticated applications. Apple's developer tools, XCode and Interface Builder, are radically different tools unlike either of these development environments. Instead of a singular IDE, the Apple tools are a hodgepodge of separate applications filling your screen with a plethora of small tool and inspector windows. If you are brand new to XCode and Interface Builder, this book simply doesn't have enough horse power to properly educate you on the pitfalls newbies will face.
If you are already familiar with Apple's developer tools, then the book may be better received by you then by someone who had no exposure to them.
As a newbie you need to realize a very, very important point: copying code out of a book and into XCode is simply not enough to get a demo working out of this or any iPhone developer book! The trick is knowing how to "link" within Interface Builder- how to establish what I now know to be IBAction and IBOutlet property decorators. The IB stands for "Interface Builder" and these two markers provide "hints" from XCode to Interface Builder. For example, to "link" a button from Interface Builder to a property in XCode, the @property would have to be properly decorated (with IBOutlet) and then you must physically establish the link in Interface Builder, using a control-click-drag metaphor from source to destination. To my point- therein lies the problem with "recipe" books like this one- unless you already have a grasp on this concept and how it works (which I didn't when I bought the book several weeks ago), this book will leave you very frustrated. You have verbatim code in XCode, but things don't work! Worse, you have no idea why. [bang head on desk repeatedly here]
My recommendation is to look at the forthcoming book from the guys over at Pragmatic Programmer- iPhone SDK Development I purchased their book, and while it still left me to figure out some holes and some of the Interface Builder nuances, it was much more targeted for someone who has never used any of Apple's developer tools. The Pragmatic book isn't a panacea for all newbie problems, but it is far better suited then this "recipe" book.
I'm confident (well, hoping) that as my iPhone developer experiences grow and I become more accustomed to Apple's developer tools, the recipes presented in this book might be of more value.
It is my opinion that its stated objective should have read "...squarely at anyone just getting started with iPhone programming who is already comfortable with the nuances of XCode, Interface Builder, and the other Apple developer tools."The iPhone Developer's Cookbook: Building Applications with the iPhone SDK Overview"This book would be a bargain at ten times its price! If you are writing iPhone software, it will save you weeks of development time. Erica has included dozens of crisp and clear examples illustrating essential iPhone development techniques and many others that show special effects going way beyond Apple's official documentation."—Tim Burks, iPhone Software Developer, TootSweet Software"Erica Sadun's technical expertise lives up to the Addison-Wesley name. The iPhone Developer's Cookbook is a comprehensive walkthrough of iPhone development that will help anyone out, from beginners to more experienced developers. Code samples and screenshots help punctuate the numerous tips and tricks in this book."—Jacqui Cheng, Associate Editor, Ars Technica"We make our living writing this stuff and yet I am humbled by Erica's command of her subject matter and the way she presents the material: pleasantly informal, then very appropriately detailed technically. This is a going to be the Petzold book for iPhone developers."—Daniel Pasco, Lead Developer and CEO, Black Pixel Luminance"The iPhone Developer's Cookbook: Building Applications with the iPhone SDK should be the first resource for the beginning iPhone programmer, and is the best supplemental material to Apple's own documentation."—Alex C. Schaefer, Lead Programmer, ApolloIM, iPhone Application Development Specialist, MeLLmo, Inc"Erica's book is a truly great resource for Cocoa Touch developers. This book goes far beyond the documentation on Apple's Web site, and she includes methods that give the developer a deeper understanding of the iPhone OS, by letting them glimpse at what's going on behind the scenes on this incredible mobile platform."—John Zorko, Sr. Software Engineer, Mobile DevicesThe iPhone and iPod touch aren't just attracting millions of new users; their breakthrough development platform enables programmers to build tomorrow's killer applications. If you're getting started with iPhone programming, this book brings together tested, ready-to-use code for hundreds of the challenges you're most likely to encounter. Use this fully documented, easy-to-customize code to get productive fast—and focus your time on the specifics of your application, not boilerplate tasks. Leading iPhone developer Erica Sadun begins by exploring the iPhone delivery platform and SDK, helping you set up your development environment, and showing how iPhone applications are constructed. Next, she offers single-task recipes for the full spectrum of iPhone/iPod touch programming jobs: Utilize views and tables Organize interface elements Alert and respond to users Access the Address Book (people), Core Location (places), and Sensors (things) Connect to the Internet and Web services Display media content Create secure Keychain entries And much more You'll even discover how to use Cover Flow to create gorgeous visual selection experiences that put scrolling lists to shame!This book is organized for fast access: related tasks are grouped together, and you can jump directly to the right solution, even if you don't know which class or framework to use. All code is based on Apple's publicly released iPhone SDK, not a beta. No matter what iPhone projects come your way, The iPhone Developer's Cookbook will be your indispensable companion.

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iPhone SDK Programming: Developing Mobile Applications for Apple iPhone and iPod touch Review

iPhone SDK Programming: Developing Mobile Applications for Apple iPhone and iPod touch
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iPhone SDK Programming: Developing Mobile Applications for Apple iPhone and iPod touch ReviewI bought this book after I'd gone through Beginning iPhone Development: Exploring the iPhone SDK (Beginning from Novice to Professional), hoping to get another set of useful skills and tools to use, such as a reference for XML & RSS, SQLite, and a little more depth on the collections objects such as NSArrays, etc. that was only brushed over in the Beginning iPhone Development book. Overall, this book does fill in some of those gaps, but it really doesn't stand well as a standalone iPhone programming book. I'm glad this is my second choice, because if it were my first I'd probably be more confused!
If you're building your foundation, this book may be worth your while.
My largest complaint about this book is actually the way the code is written out on the page. Instead of clear, Courier-font code blocks, the editors just stuck code in Times Roman font. Anyone who's ever read their share of programming books knows this just complicates life by making it harder to differentiate code from content and better recognize typos, etc. I hope they revise this and publish another edition of the book - it's extremely noticeable. Also, I think this book was pushed to market without double-checking that the graphic examples are copyright compliant, because instead of icons in some of the screenshots the author substituted ugly character graphics that just looked dumb.
Overall, this is an okay programming book. There are some nuggets of good information, but as a beginner's book it's too complex, nor does it have enough depth to be a compendium for an advanced programmer.iPhone SDK Programming: Developing Mobile Applications for Apple iPhone and iPod touch OverviewWith iPhone SDK Programming, developers have the expert guidance they need to begin building native applications for Apple's new iPhone 3G as well as the iPod touch. Inside, veteran mobile developer and Bell Labs scientist Maher Ali begins with a foundational introduction to Objective C and Cocoa programming, and then guides you through the building programs with Apple's iPhone SDK.

iPhone SDK Programming covers a wide range of topics, including:
The Objective-C programming language

Collections

Cocoa Touch

Building advanced mobile user interfaces

Core Animation and Quartz 2D

Model-View-Controller (MVC) designs

Table Views File management

Parsing XML documents using SAX and DOM

Working with Google Maps API

Consuming REST Web Services

Building advanced location-based applications

Developing database applications using the SQLite engine

Building Multimedia applications

Making use of the camera and video Working with the accelerometer





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Apple iPod nano 4 GB Green (2nd Generation) OLD MODEL Review

Apple iPod nano 4 GB Green (2nd Generation) OLD MODEL
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Apple iPod nano 4 GB Green (2nd Generation) OLD MODEL ReviewI've had a chance to play around with this for a few days now, and while I am a huge fan of the iPod Nano, it will not be replacing my 20GB iPod Photo anytime soon. It's Apple's own fault, really; they gave me 20GB (or 40, or 60) of space first, and now they want to take 90% of it away? Don't think so. I've come to believe what Apple's been telling me for a few years now: I NEED to take my entire music collection around with me everywhere I go. It's as essential as my cell phone and Metro Card. So for the storage reason alone, I can't chuck my 20GB model just yet. But the Nano really is a cool machine, and I imagine it will overtake the higher capacity iPods in popularity shortly because of its size, price, and cool factor.
Here's what I consider the improvements to be:
1. First and foremost, the transition to flash memory. This enables the Nano to be smaller and operate quieter than iPods that are hard drive-based. Make no mistake, flash memory is the future of digital music players;
2. The size, duh. Apple has made the Nano smaller without compromising much of the bright colorful screen. As we all now by now, it is thinner than a number two pencil (my 20GB iPod Photo, on the other hand, is probably three pencils thick). But it's still too large and delicate to jog with, without an optional accessory or two (arm band, lanyard headphones); and
3. The Apple-brand accessories that have been released concurrently with the Nano are affordable and well-designed.
...And what's not-so-great:
1. The price drop isn't that substantial, especially for what you get. For an extra $100, you can upgrade to a Photo that has ten times the capacity; and
2. The headphone jack is on the bottom of the Nano. I'm not sure what the logic behind this is-it seems like making a change for the sake of making a change to me.
Some wonderful things about the color iPods in general: they're very easy to use; their demure size could hardly be improved upon; the color screen is beyond adequate for viewing photos and album art; the battery life is exceptional; making playlists and controlling iTunes are simple tasks; all are compatible with Mac or Windows; and if you use a Mac, you can sync your iPod with your address book, to do list, and calendar (this has come in handy for me a number of times when I'm traveling). Also, if you're a college student or an educator at any level, the Apple Store (both the b&m and online versions) gives discounts on just about everything. For iPods it's about $20, but for computers it's up to $300
The bottom line on the Nano: it's a great entry-level MP3 player that will probably suffice for most listeners. However, if you're a music warrior who listens for many hours a day, many days a week, then 2-4GB is just too small to suit you--but of course you've had an iPod for three years now, and you already knew that.Apple iPod nano 4 GB Green (2nd Generation) OLD MODEL OverviewApple iPod nano - Like a before and after picture, this updated iPod nano sports a slimmer, more attractive, all-alluminum body; as well as a 1.5" LCD thats 40% then before. But if you need brains with your beauty, then Apple has you covered there as well. You get a new, higher capacity battery that can playback up to 24 hours of music, or 5 hours of photo slideshows. The best part is, for about the same price of an older iPod nano, you're getting twice the capacity! Syncs seamlessly with iTunes Connector for Optional dock Stereo Minijack Hold Switch Charge Time - about 3 hours (1.5 hour fast charge to 80% capacity) Audio Support - AAC (16 to 320 Kbps) / Protected AAC (from iTunes Music Store) / MP3 (16 to 320 Kbps) / MP3 VBR / Audible (formats 2, 3, & 4) / Apple Lossless / WAV / AIFF Photo Support - JPEG / BMP / GIF / TIFF / PSD (Mac only) / PNG Sync & Charge via USB Cable Adjust audiobook playback speed Create multiple on-the-go playlists Shuffle songs or albums Repeat one or all 20 Equalizer settings Backlight Timer Display Contrast Alarm - On / Off / Silent Sleep Timer Date & Time Display time in menu bar Color - Green Supports - Windows 2000 with Service Pack 4 or later, Windows XP Home or Professional with Service Pack 2 or later, Mac OS X v10.3.4 or later Unit Dimensions - 3.5 x 1.6 x 0.26 Unit Weight - 1.41 ounces

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Apple Thin FireWire Cable (6 to 6 pin - 1.8m) Review

Apple Thin FireWire Cable  (6 to 6 pin - 1.8m)
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Apple Thin FireWire Cable (6 to 6 pin - 1.8m) ReviewThis is seriously the thinnest and most elegant IEEE1394 cable on the market. It's even thinner than iPods' USB cables!
Too bad they don't make any others like that. I'd buy a couple USB A-B for my printer and scanner right away.Apple Thin FireWire Cable (6 to 6 pin - 1.8m) Overview

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Hannspree HANSbook SN12E2288D212 - 12.1" Ultra-Mobile Laptop PC - Latin America Model (Spanish) - Red Review

Hannspree HANSbook SN12E2288D212 - 12.1 Ultra-Mobile Laptop PC - Latin America Model (Spanish) - Red
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Hannspree HANSbook SN12E2288D212 - 12.1" Ultra-Mobile Laptop PC - Latin America Model (Spanish) - Red Reviewgreat PC for the price. you can look up "hannstar.com" for the manufacturer. cpu passmark rating is 979 which is good for this price. Screen is just a bit bigger than the 10 inch models.
The only downside is the viewing angle on the screen is not great but it's nice front on. Windows7 is worth having in a cheap netbook with 2gb.
Played Netflix stream thru hdmi to a big screen TV. worked great!
Hannspree HANSbook SN12E2288D212 - 12.1" Ultra-Mobile Laptop PC - Latin America Model (Spanish) - Red Overview

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