Showing posts with label ipod touch. Show all posts
Showing posts with label ipod touch. Show all posts

Beginning iPhone Development: Exploring the iPhone SDK Review

Beginning iPhone Development: Exploring the iPhone SDK
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Beginning iPhone Development: Exploring the iPhone SDK ReviewI have some very mixed feelings about this book. Let's start on a positive note. First of all, it is VERY well written. the authors don't just walk you through the answers they present in their projects, but also awaken your curiosity and walk you through the trial and error process that leads to their answer. some people say that this makes the book longer than necessary. i say that this makes them great teachers, since they know how to engage their readers and get you to understand not just what their solutions do, but why they have been implemented a certain way. my only qualm about their writing is that they spend a bit too much time explaining what they have done in the past and what they are going to do in the future instead of focusing on the lesson at hand.
I also got a lot of mileage out of the projects / code included in the book, especially the chapters on setting up your first two applications and the chapter on persistence.
Unfortunately, though, after reading this book it turns out i was not ready to make iPhone applications. i still ended up reading exorbitant amounts of documentation from apple to troubleshoot my code and do some very ordinary things. i found that apple's iPhone Application Development guide and Cocoa Fundamentals Guide had much more relevant data for learning how to make an iPhone application and are a better way to get started. i especially found that i needed to understand a lot more about how how my development environment manages resources, how events are handled and passed around (especially with regard to when to use actions vs delegates vs notifications and details on how these mechanisms work), memory management details, how an iPhone application works under the hood, how to interface between different languages and libraries, etc, etc.
The material in this book is great, but in the end, i would say that apple's introductory guides are what you need to get started, and this is just a supplement to them.Beginning iPhone Development: Exploring the iPhone SDK OverviewBeginning iPhone Development: Exploring the iPhone SDK is the second beginning level book from Apress that is written for developers who want to program Apple's iPhone, this time focusing on how to take advantage of the powerful new SDK that Apple are due to release in the second half of 2008.So while our first book (Beginning iPhone Application Development 978-1-4302-1051-1) was a general introduction to application development on the iPhone with general introductions to the tools of the trade such as Objective-C, the platform APIs and developer tools, this second book focuses specifically on the new iPhone 2 SDK, which will give developers new ways to create experiences for iPhone users.Readers will discover how to create programs for the iPhone using Apple's official Software Development Kit (SDK). Readers will learn to design user interfaces using Apple's Interface Builder tool, starting with simple interfaces and progressing to complex, professional-quality multi-view applications. Using a practical step-by-step approach, the readers will see how to implement common iPhone application interfaces and learn about about the Model-View-Controller approach to programming used throughout the iPhone SDK. Readers will also see how to interact with the user through the iPhone's multitouch screen as well as learn how to save data using the iPhone's file system and the embedded SQLite database. The book is packed with information and code samples showing how to exploit all the goodness of the new SDK from the iPhone's built-in accelerometer to the built-in camera and everything in between.

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Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa Review

Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa
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Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa ReviewI am a developer, but I know nothing about the iPhone or iPhone app development, so this book sounded perfect for me. It's a very quick read: I read the whole book (< 160 pages) on a 3 hour flight to Boston. The prose is clear with very little fluff, but did I learn much about iPhone apps with HTML, CSS and Javascript? This raises the big question that was not clear to me when I started reading: who is this book for? It is clear that this book is not for someone who has no prior knowledge of HTML or CSS, or JavaScript. The tutelage on HTML and CSS is razor-thin. If you do not understand these languages, your head will swim very quickly. I have worked with both languages for a couple years, and yet I felt pretty unsatisfied with the skeletal explanations of some of the examples. The Javascript coverage was even more spartan. I am not a Javascript person; I know just enough to tweak simple code I have found on the Internet. I have no clue to some of the book's example code and what it means. Overall, I found this book was not written to be a tutorial at all. It is a bare introduction to the iPhone environment for a developer who has considerable experience in these languages. And to Stark's credit, he does does state in the Preface that this book is for people with "basic experience reading and writing HTML, CSS, and JavaScript (jQuery in particular)". I was not aware of this assumption, so be aware that you may have some rough going. On the up-side, however, there is some very interesting material in this book. I did learn something about the iPhone development environment, and the iPhone style of presentation. Now I know to look into Cocoa, jQuery and JQTouch. I also have to credit Stark for exactly limiting his presentation to provide a development option to Objective-C and submitting to the Apple Store. His last two chapters really interested me. Using PhoneGap to convert an iPhone web app to a native app was pretty thorough. Doing this conversion makes two distribution options available to the developer. And once your application is coverted, Stark's last chapter on "Submitting Your App to iTunes" really tied together some loose ends for me. Overall, I found this little book pretty helpful. It may not merit a second reading, but I have to offer it this praise: it has given me a foundation to start learning more detail, including writing in Objective-C.Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa Overview
What people are saying about Building iPhone Apps w/ HTML, CSS, and JavaScript

"The future of mobile development is clearly web technologies like CSS, HTML and JavaScript. Jonathan Stark shows you how to leverage your existing web development skills to build native iPhone applications using these technologies." --John Allsopp, author and founder of Web Directions

"Jonathan's book is the most comprehensive documentation available for developing web applications for mobile Safari. Not just great tech coverage, this book is an easy read of purely fascinating mobile tidbits in a fun colloquial style. Must have for all PhoneGap developers." -- Brian LeRoux, Nitobi Software

It's a fact: if you know HTML, CSS, and JavaScript, you already have the tools you need to develop your own iPhone apps. With this book, you'll learn how to use these open source web technologies to design and build apps for the iPhone and iPod Touch on the platform of your choice-without using Objective-C or Cocoa.

Device-agnostic mobile apps are the wave of the future, and this book shows you how to create one product for several platforms. You'll find guidelines for converting your product into a native iPhone app using the free PhoneGap framework. And you'll learn why releasing your product as a web app first helps you find, fix, and test bugs much faster than if you went straight to the App Store with a product built with Apple's tools.

Build iPhone apps with tools you already know how to use
Learn how to make an existing website look and behave like an iPhone app
Add native-looking animations to your web app using jQTouch
Take advantage of client-side data storage with apps that run even when the iPhone is offline
Hook into advanced iPhone features -- including the accelerometer, geolocation, and vibration -- with JavaScript
Submit your applications to the App Store with Xcode

This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS). Learn more at http://labs.oreilly.com/ofps.html.


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