Showing posts with label iphone sdk. Show all posts
Showing posts with label iphone sdk. Show all posts

iPhone User Interface Design Projects Review

iPhone User Interface Design Projects
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iPhone User Interface Design Projects ReviewLove it or loathe it, the iPhone and iPod touch have been a stunning success, largely due to the App Store -- over 100,000 apps at current count. It is, by all accounts, the largest gold rush to invade the application development scene since ... well, ever. Apps that pay attention to design and usability stand out from the rest of the detritus, and quickly become a success.
"iPhone User Interface Design Projects" devotes a single chapter to each of ten developers/designers who've stood out from the crowd. They talk us through their thought processes and workflows, their failures and ultimate successes. You can teach someone to write code, but can you teach something as subjective as interface design? Apple's "Human Interface Guidelines" document goes some way to achieving this goal, explaining what users expect from an iPhone app's interface, and how the various controls behave and interact. The HIG is an essential reference and fits the bill perfectly for most use cases, but doesn't offer insights into more creative interfaces. "iPhone User Interface Design Projects" augments the HIG by bringing the authors' experiences into the discussion. They explain what worked and what didn't - there's nothing like learning from other people's mistakes.
A common thread throughout the book is that design and usability is an iterative process - very rarely will your first design concept reach the App Store. Though the individual authors refer to it differently - wireframing, prototyping, mock-ups, etc. - you get a sense for the importance of knowing what the interface will look like and how it will behave before committing it to code. The book's technical reviewer, Joachim Bondo, contributes a chapter on the design of a prospective Google news reader. Refreshing in presentation, this isn't a post-development retrospective. As he explains in the chapter's introduction, he has a few ideas in his head, and he fleshes the designs out as your read along. You don't get to see the final interface, but that's not the point. What you do get is insight into his design decisions. Bret Victor presented the excellent "Prototyping iPhone User Interfaces" at WWDC '09, and Bondo's narrative is very similar in content.
Though I enjoyed (almost) all ten contributions, Chapter 7, for me, was the highlight of the book. Chris Parrish and Brad Ellis cover - in great detail - often overlooked concepts of user context and application flow, and the undeniable value of prototyping and specifications. Parrish and Ellis rightly won an Apple Design Award at WWDC '09 for "Postage", a visual and highly intuitive postcard creator, and they approach their chapter with similar attention to detail.
The odd-one-out is Ju'rgen Siebert's detailed discussion of typefaces, the implications of their usage on small-scale devices such as the iPhone, and a walkthrough of his "FontShuffle" app. As informative as the history and anatomy of typefaces was for me, I didn't see how it specifically related to the very restricted set of fonts on the iPhone. Siebert even goes so far as to mock up a Contacts screen with a font that isn't available on the device, suggesting that the screen's readability has improved as a result. I don't disagree; however, the iPhone's fonts are baked-in, and unless you want to implement a custom glyph rendering routine, it's a pointless argument on a closed device. This chapter represents a missed opportunity, in my opinion. I was initially looking forward to reading about the author's choice of available fonts under different scenarios, but was ultimately let down.
Where the book falls short is in its use of black and white screeenshots throughout. We're talking about the design of applications which are displayed on a full colour device. Colour clearly plays a very large part in the design of any user interface, so cheaping out with black and white screenshots was a mistake. What's even more unforgivable is that the downloadable eBook (which isn't free) doesn't have full colour plates! Come on, Apress! I think given the context of the book, we'd be prepared to pay a bit more for colour.
Who's this book for? Everyone who develops or designs for iPhone, novice to expert alike. Even if you've had success on the App Store, I guarantee there's something in here for you.iPhone User Interface Design Projects OverviewFollowing the best-selling Beginning iPhone Development, iPhone User Interface Design Projects is the first book dedicated to designing and implemented great user experiences on the iPhone. The iPhone has quickly become the coolest new platform for application development, and developers with all levels of experience and from all development environments are eager to learn how to do it. Not only is there money to be made for developers selling great-looking iPhone apps, but it's just a hell of a lot of fun for everyone involved

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Beginning iPhone Development: Exploring the iPhone SDK Review

Beginning iPhone Development: Exploring the iPhone SDK
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Beginning iPhone Development: Exploring the iPhone SDK ReviewI have some very mixed feelings about this book. Let's start on a positive note. First of all, it is VERY well written. the authors don't just walk you through the answers they present in their projects, but also awaken your curiosity and walk you through the trial and error process that leads to their answer. some people say that this makes the book longer than necessary. i say that this makes them great teachers, since they know how to engage their readers and get you to understand not just what their solutions do, but why they have been implemented a certain way. my only qualm about their writing is that they spend a bit too much time explaining what they have done in the past and what they are going to do in the future instead of focusing on the lesson at hand.
I also got a lot of mileage out of the projects / code included in the book, especially the chapters on setting up your first two applications and the chapter on persistence.
Unfortunately, though, after reading this book it turns out i was not ready to make iPhone applications. i still ended up reading exorbitant amounts of documentation from apple to troubleshoot my code and do some very ordinary things. i found that apple's iPhone Application Development guide and Cocoa Fundamentals Guide had much more relevant data for learning how to make an iPhone application and are a better way to get started. i especially found that i needed to understand a lot more about how how my development environment manages resources, how events are handled and passed around (especially with regard to when to use actions vs delegates vs notifications and details on how these mechanisms work), memory management details, how an iPhone application works under the hood, how to interface between different languages and libraries, etc, etc.
The material in this book is great, but in the end, i would say that apple's introductory guides are what you need to get started, and this is just a supplement to them.Beginning iPhone Development: Exploring the iPhone SDK OverviewBeginning iPhone Development: Exploring the iPhone SDK is the second beginning level book from Apress that is written for developers who want to program Apple's iPhone, this time focusing on how to take advantage of the powerful new SDK that Apple are due to release in the second half of 2008.So while our first book (Beginning iPhone Application Development 978-1-4302-1051-1) was a general introduction to application development on the iPhone with general introductions to the tools of the trade such as Objective-C, the platform APIs and developer tools, this second book focuses specifically on the new iPhone 2 SDK, which will give developers new ways to create experiences for iPhone users.Readers will discover how to create programs for the iPhone using Apple's official Software Development Kit (SDK). Readers will learn to design user interfaces using Apple's Interface Builder tool, starting with simple interfaces and progressing to complex, professional-quality multi-view applications. Using a practical step-by-step approach, the readers will see how to implement common iPhone application interfaces and learn about about the Model-View-Controller approach to programming used throughout the iPhone SDK. Readers will also see how to interact with the user through the iPhone's multitouch screen as well as learn how to save data using the iPhone's file system and the embedded SQLite database. The book is packed with information and code samples showing how to exploit all the goodness of the new SDK from the iPhone's built-in accelerometer to the built-in camera and everything in between.

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Beginning iOS 4 Application Development Review

Beginning iOS 4 Application Development
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Beginning iOS 4 Application Development ReviewBeen using this book for a few days now, and i must say its a great resource. Been thru 5 chapters in random order so far. i have read a bunch of iphone os programming books and this is definitely is my top 5. Every chapter, is just broken down into intricate details. The author has done a great job in explaining complex topics that might dazzle beginner programmers and made it very presentable to the user. i know i said its a great beginners book, but there are advanced topics that are covered like implementing push notification to bluetooth or running background applications. the best part of this book is manner in which they start of the topics and break everything down into details that makes the user understand. i highly recommend this book.Beginning iOS 4 Application Development OverviewThe ideal starting point for creating apps using iOS 4
Written by an experienced Apple developer and trainer, this full-color reference serves as an ideal jumping point for creating applications for Apple's iOS 4 that runs on the iPhone, iPod Touch, and iPad. In addition to in-depth coverage of the iOS SDK, the book walks you through the various core aspects of iPhone and iPad development. You'll learn how to take advantage of the tools provided by XCode and you'll benefit from a solid introduction to Objective-C, which allows you to have a smooth transition to iPhone development from another platform.
Offers a solid foundation for creating applications for Apple's iOS 4
Covers all the new features of iOS 4 and provides a new applications template for developing iPad and iPhone apps
Addresses the new PopoverView for iPad apps
Shows how to develop background applications, which is one of the new features in iOS 4

Beginning iOS 4 Application Development is your ultimate resource for creating applications for Apple's iOS 4.

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The iPhone Developer's Cookbook: Building Applications with the iPhone SDK Review

The iPhone Developer's Cookbook: Building Applications with the iPhone SDK
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The iPhone Developer's Cookbook: Building Applications with the iPhone SDK ReviewThe book states it is aimed "squarely at anyone just getting started with iPhone programming." It is not.
At the time of purchase, I was a brand new iPhone developer with zero exposure to Apple's developer tools and their iPhone SDK. That said, I am a very seasoned Java and C# developer, I have used Eclipse and VS.NET extensively for numerous years to build some very sophisticated applications. Apple's developer tools, XCode and Interface Builder, are radically different tools unlike either of these development environments. Instead of a singular IDE, the Apple tools are a hodgepodge of separate applications filling your screen with a plethora of small tool and inspector windows. If you are brand new to XCode and Interface Builder, this book simply doesn't have enough horse power to properly educate you on the pitfalls newbies will face.
If you are already familiar with Apple's developer tools, then the book may be better received by you then by someone who had no exposure to them.
As a newbie you need to realize a very, very important point: copying code out of a book and into XCode is simply not enough to get a demo working out of this or any iPhone developer book! The trick is knowing how to "link" within Interface Builder- how to establish what I now know to be IBAction and IBOutlet property decorators. The IB stands for "Interface Builder" and these two markers provide "hints" from XCode to Interface Builder. For example, to "link" a button from Interface Builder to a property in XCode, the @property would have to be properly decorated (with IBOutlet) and then you must physically establish the link in Interface Builder, using a control-click-drag metaphor from source to destination. To my point- therein lies the problem with "recipe" books like this one- unless you already have a grasp on this concept and how it works (which I didn't when I bought the book several weeks ago), this book will leave you very frustrated. You have verbatim code in XCode, but things don't work! Worse, you have no idea why. [bang head on desk repeatedly here]
My recommendation is to look at the forthcoming book from the guys over at Pragmatic Programmer- iPhone SDK Development I purchased their book, and while it still left me to figure out some holes and some of the Interface Builder nuances, it was much more targeted for someone who has never used any of Apple's developer tools. The Pragmatic book isn't a panacea for all newbie problems, but it is far better suited then this "recipe" book.
I'm confident (well, hoping) that as my iPhone developer experiences grow and I become more accustomed to Apple's developer tools, the recipes presented in this book might be of more value.
It is my opinion that its stated objective should have read "...squarely at anyone just getting started with iPhone programming who is already comfortable with the nuances of XCode, Interface Builder, and the other Apple developer tools."The iPhone Developer's Cookbook: Building Applications with the iPhone SDK Overview"This book would be a bargain at ten times its price! If you are writing iPhone software, it will save you weeks of development time. Erica has included dozens of crisp and clear examples illustrating essential iPhone development techniques and many others that show special effects going way beyond Apple's official documentation."—Tim Burks, iPhone Software Developer, TootSweet Software"Erica Sadun's technical expertise lives up to the Addison-Wesley name. The iPhone Developer's Cookbook is a comprehensive walkthrough of iPhone development that will help anyone out, from beginners to more experienced developers. Code samples and screenshots help punctuate the numerous tips and tricks in this book."—Jacqui Cheng, Associate Editor, Ars Technica"We make our living writing this stuff and yet I am humbled by Erica's command of her subject matter and the way she presents the material: pleasantly informal, then very appropriately detailed technically. This is a going to be the Petzold book for iPhone developers."—Daniel Pasco, Lead Developer and CEO, Black Pixel Luminance"The iPhone Developer's Cookbook: Building Applications with the iPhone SDK should be the first resource for the beginning iPhone programmer, and is the best supplemental material to Apple's own documentation."—Alex C. Schaefer, Lead Programmer, ApolloIM, iPhone Application Development Specialist, MeLLmo, Inc"Erica's book is a truly great resource for Cocoa Touch developers. This book goes far beyond the documentation on Apple's Web site, and she includes methods that give the developer a deeper understanding of the iPhone OS, by letting them glimpse at what's going on behind the scenes on this incredible mobile platform."—John Zorko, Sr. Software Engineer, Mobile DevicesThe iPhone and iPod touch aren't just attracting millions of new users; their breakthrough development platform enables programmers to build tomorrow's killer applications. If you're getting started with iPhone programming, this book brings together tested, ready-to-use code for hundreds of the challenges you're most likely to encounter. Use this fully documented, easy-to-customize code to get productive fast—and focus your time on the specifics of your application, not boilerplate tasks. Leading iPhone developer Erica Sadun begins by exploring the iPhone delivery platform and SDK, helping you set up your development environment, and showing how iPhone applications are constructed. Next, she offers single-task recipes for the full spectrum of iPhone/iPod touch programming jobs: Utilize views and tables Organize interface elements Alert and respond to users Access the Address Book (people), Core Location (places), and Sensors (things) Connect to the Internet and Web services Display media content Create secure Keychain entries And much more You'll even discover how to use Cover Flow to create gorgeous visual selection experiences that put scrolling lists to shame!This book is organized for fast access: related tasks are grouped together, and you can jump directly to the right solution, even if you don't know which class or framework to use. All code is based on Apple's publicly released iPhone SDK, not a beta. No matter what iPhone projects come your way, The iPhone Developer's Cookbook will be your indispensable companion.

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iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide) Review

iPhone Game Development: Developing 2D and 3D games in Objective-C (Animal Guide)
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iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide) ReviewUnfortunately, this book does not meet up to its potential. The main issues I have with it are the code examples and example applications.
* The book does NOT provide complete step-by-step walkthroughs of operations (although, they are generally 'good enough').
* The book does NOT contain complete listings of the project code text. This is a BIG problem.
* The source code is available on SourceForge, but it does NOT match the text in the book!!!
I have no clue why the persons modifying the files changed them so drastically.
So, be aware that there are serious issues regarding learning from this text. I can only hope that someone at O'Reilly sees the problem, and acts to fix it.
Edit : I have downgraded this book from two-star to one-star. The more I get into it the worse it gets. Typos. Coding errors. Misnamed classes, files, methods, member names; the list goes on. It is obvious that the authors of this book did NOT code the projects from the proofs they got from the publisher. It is unlikely that they even read the text of the code; some of the errors are so obvious that even a cursory read shows them up.
Edit #2 : It is now apparent to me that the authors of the Book and the Code are old C++ coders from way back. Anachronisms like 'Hungarian Notation' and other Microsoft C++ patterns are rampant. Misuse and misunderstanding of Objective-C and Cocoa Touch patterns and usages abound. You will learn a LOT of incorrect habits looking at this code and text. Beware.
You will spend more time trying to fix the errors in the book than you will spend understanding the concepts presented.
Get a different book on Game Engine Design and work your own iPhone compatible version from there.
It will be easier. A lot easier.iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide) Overview
What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more. Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak.



Learn how to develop iPhone games that provide engaging user experiences
Become familiar with Objective-C and the Xcode suite of tools
Learn what it takes to adapt the iPhone interface to games
Create a robust, scalable framework for a game app
Understand the requirements for implementing 2D and 3D graphics
Learn how to add music and audio effects, as well as menus and controls
Get instructions for publishing your game to the App Store


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Professional iPhone Programming with MonoTouch and .NET/C# (Wrox Programmer to Programmer) Review

Professional iPhone Programming with MonoTouch and .NET/C# (Wrox Programmer to Programmer)
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Professional iPhone Programming with MonoTouch and .NET/C# (Wrox Programmer to Programmer) ReviewGood introduction to MonoTouch-based developmement on iOS. Every code listing has a complete MonoDevelop solution available for download, so it is very easy to run and experiment with the listings included in the book.Professional iPhone Programming with MonoTouch and .NET/C# (Wrox Programmer to Programmer) OverviewWhat .NET C# developers need to enter the hot field of iPhone apps
iPhone applications offer a hot opportunity for developers. Until the open source MonoTouch project, this field was limited to those familiar with Apple's programming languages. Now .NET and C# developers can join the party. Professional iPhone Programming with MonoTouch and .NET/C#is the first book to cover MonoTouch, preparing developers to take advantage of this lucrative opportunity.

This book is for .NET developers that are interested in creating native iPhone applications written in .NET/C#. These developers want to use their existing knowledge. While .NET developers are always interested in learning, they also recognize that learning Objective-C and the specifics of the iPhone can be overwhelming. Those developers interested in MonoTouch will recognize that the cost of MonoTouch is easily made up by the ability to quickly target the iPhone using a language that they are already familiar with.

This book is designed for .NET developers that want to target the iPhone. It is designed to help you get up to speed with the iPhone, not to really teach you about the .NET Framework or C# language, which we assume you already know.

This book is designed with introductory material in Chapters 1 thru 4. You should read Chapters 1 thru 4 sequentially. These chapters introduce the MonoTouch product, the basics of developing with MonoTouch and MonoDevelop, and finally, the basics of presenting data to a user with screen and data controls and how to develop a user interface for the iPhone. Once you are comfortable with these concepts, you can typically move from one chapter to another and not necessarily have to read the chapters sequentially.

Chapter 1 "Introduction to iPhone Development with MonoTouch for C# Developers"This chapter looks at how the largest segment of developers can target the smartphone with the highest mindshare, and that the smartphone is growing faster in marketshare than any other device.
Chapter 2 "Introduction to MonoTouch"gives you a firm foundation in MonoTouch, MonoDevelop, Interface Builder, debugging, and deploying.
Chapter 3 "Planning Your App's UI: Exploring the Screen Controls"teaches you about creating your application's UI and specifically how the UI on the iPhone can differ from UIs that you might have created before. You also explore the Input & Value objects from the Interface Builder Objects Library.
Chapter4 "Data Controls" shows the Interface Builder Objects Library Cocoa Touch classes for Controllers, Data Views, and Windows, Views, & Bars.
Chapter 5 "Working with Data on the iPhone"looks at the SQLite database engine as well as strategies to store data off the device on a central server through SOAP and REST (using XML and JSON) without tying up the user interface.
Chapter 6 "Displaying Data Using Tables"looks at displaying information in a table, using tables for navigation, taking advantage of UITableView's built-in editing features, and adding a search bar to a table.
Chapter 7 "Mapping"covers CoreLocation and MapKit, using Location Services, and adding maps and geocoding to your application.
Chapter 8 "Application Settings"focuses on application settings, and looks at two aspects of settings for your MonoTouch app: the Info.plist and your settings bundle. It covers what settings you might want to set in your Info.plist and why, and then looks at what code it takes to read and use the settings that you save in the settings bundle. And it also takes you through the building of the settings that you might have in a social media-type application. Going through each step, you will examine the Root.plist inside the Property List Editor and see the settings dialog that will result from it.
Chapter 9 "Programming with Device Hardware" covers accelerometer device orientation, and proximity detection support, networking, and developing with battery life in mind.
Chapter 10 "Programming with Multimedia" discussing integrating images and the image picker, watching and recording videos, playing and recording audio, and using animation
Chapter 11 "Talking to Other Applications"discusses the ways you can use MonoTouch to talk to other applications on the iPhone, both Apple-built applications and those downloaded from the App Store. It also provides helpful ways of accessing the iPhone's Address Book and the iPod music library.
Chapter 12 "Localizing for an International Audience" first defines internationalization and localization, then shows displaying translated text and images, formatting dates, times, and numbers, then extracting text for translation.
Chapter 13 "Programming the iPad" the capabilities of the iPad are, what new APIs and controls have been introduced that you can use in iPad-specific applications, and how to build applications that can work on both iPad and iPhone devices.
Chapter 14 "Just Enough Objective-C" provides you with a reference and introduction to Objective-C that will help you acquire an ability to comprehend Objective-C which is something that will come in very handy.
Chapter 15 "The App Store: Submitting and Marketing Your App"discusses all things App Store. First, it talks about the process that you need to go through before you are ready to submit - this includes final testing with Ad-Hoc builds and a presubmission checklist. Next it addresses actually submitting to the App Store, and then finally what to do with your app after it's in the App Store. This chapter also touches on alternative monetization strategies such as ads or in app purchases.


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iPhone SDK Programming: Developing Mobile Applications for Apple iPhone and iPod touch Review

iPhone SDK Programming: Developing Mobile Applications for Apple iPhone and iPod touch
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iPhone SDK Programming: Developing Mobile Applications for Apple iPhone and iPod touch ReviewI bought this book after I'd gone through Beginning iPhone Development: Exploring the iPhone SDK (Beginning from Novice to Professional), hoping to get another set of useful skills and tools to use, such as a reference for XML & RSS, SQLite, and a little more depth on the collections objects such as NSArrays, etc. that was only brushed over in the Beginning iPhone Development book. Overall, this book does fill in some of those gaps, but it really doesn't stand well as a standalone iPhone programming book. I'm glad this is my second choice, because if it were my first I'd probably be more confused!
If you're building your foundation, this book may be worth your while.
My largest complaint about this book is actually the way the code is written out on the page. Instead of clear, Courier-font code blocks, the editors just stuck code in Times Roman font. Anyone who's ever read their share of programming books knows this just complicates life by making it harder to differentiate code from content and better recognize typos, etc. I hope they revise this and publish another edition of the book - it's extremely noticeable. Also, I think this book was pushed to market without double-checking that the graphic examples are copyright compliant, because instead of icons in some of the screenshots the author substituted ugly character graphics that just looked dumb.
Overall, this is an okay programming book. There are some nuggets of good information, but as a beginner's book it's too complex, nor does it have enough depth to be a compendium for an advanced programmer.iPhone SDK Programming: Developing Mobile Applications for Apple iPhone and iPod touch OverviewWith iPhone SDK Programming, developers have the expert guidance they need to begin building native applications for Apple's new iPhone 3G as well as the iPod touch. Inside, veteran mobile developer and Bell Labs scientist Maher Ali begins with a foundational introduction to Objective C and Cocoa programming, and then guides you through the building programs with Apple's iPhone SDK.

iPhone SDK Programming covers a wide range of topics, including:
The Objective-C programming language

Collections

Cocoa Touch

Building advanced mobile user interfaces

Core Animation and Quartz 2D

Model-View-Controller (MVC) designs

Table Views File management

Parsing XML documents using SAX and DOM

Working with Google Maps API

Consuming REST Web Services

Building advanced location-based applications

Developing database applications using the SQLite engine

Building Multimedia applications

Making use of the camera and video Working with the accelerometer





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