Showing posts with label ios. Show all posts
Showing posts with label ios. Show all posts

Tapworthy: Designing Great iPhone Apps Review

Tapworthy: Designing Great iPhone Apps
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Tapworthy: Designing Great iPhone Apps ReviewHere's why: it's not only a great guide to what makes iPhone apps successful, but what will increasingly be the way to make successful software for any platform. Josh does a fantastic job of getting the reader into the right mindset for creating successful apps.
This is an interface, big-idea, that's why that design works book, not a coding book. Nor is it a "how to market your iPhone app book". That said, the interviews alone with designers of big important iPhone apps about how they really designed those apps is worth the price many times over.
Warning: you will probably spend more on buying apps Josh uses as examples of what he is talking about than you will on the book itself - I guess the skills he developed writing his last book, "Best Iphone Apps: The Guide for Discriminating Downloaders", gave him five star ability for picking great to awesome apps.
Also, while I almost never buy anymore actual paper books, this one is worth it - the color, gloss stock, painstaking layout and content structure would not be done justice as a .pdf.
I could write a longer review, but I'd rather go back to reading, re-reading, mulling and thinking about the what Josh covered in this book. Can't wait for the iPad book!Tapworthy: Designing Great iPhone Apps Overview
So you've got an idea for an iPhone app -- along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dose of personality. This accessible, well-written guide shows you how to design exceptional user experiences for the iPhone and iPod Touch through practical principles and a rich collection of visual examples.

Whether you're a designer, programmer, manager, or marketer, Tapworthy teaches you to "think iPhone" and helps you ask the right questions -- and get the right answers -- throughout the design process. You'll explore how considerations of design, psychology, culture, ergonomics, and usability combine to create a tapworthy app. Along the way, you'll get behind-the-scenes insights from the designers of apps like Facebook, USA Today, Twitterrific, and many others.

Develop your ideas from initial concept to finished design
Build an effortless user experience that rewards every tap
Explore the secrets of designing for touch
Discover how and why people really use iPhone apps
Learn to use iPhone controls the Apple way
Create your own personality-packed visuals
Ten Tips for Crafting Your App's Visual Identity
Choose a personality. Don't let your app's personality emerge by accident. Before you start designing, choose a personality for your app. The right personality for the right audience and features makes an app irresistible and creates a bonafide emotional connection. Tapworthy designs have the power to charm and beguile.
Voices (left) has a Vaudeville personality appropriate to a funny-voices novelty app. iShots Irish Edition (right) creates a gritty dive-bar ambience for its collection of drink recipes.

Favor standard controls. Because they're commonplace, the standard set of controls is sometimes dismissed as visually dull. Not so fast: commonplace means familiarity and ease for your audience. Conventions are critical to instant and effortless communication. Before creating a brand new interface metaphor or inventing your own custom controls, ask whether it might be done better with the built-in gadgetry.
A coat of paint. Standard controls don't have to be dreary. Use custom colors and graphics to give them a fresh identity. This technique requires a light touch, however; don't distract from the content itself or drain the meaning from otherwise familiar controls.
Wine Steward uses standard lists (known as table views in iOS) but creates a vintage ambience by draping a backdrop image across the screen. The app adds a parchment graphic to the background of each table cell, making each entry appear to be written on an aged wine label. The burgundy-tinted navigation bar maintains the app's wine flavor.

' You stay classy. Luxurious textures applied with taste increase your app's perceived value.
' Keep it real. Realistic lighting effects and colors create elements that invite touch and create an emotional attachment. They also provide subtle guidance about what your audience can interact with.
' Borrow interface metaphors from the physical world. Lean on users' real-world experience to create intuitive experiences. People will try anything on a touchscreen, for example, that they'd logically try on a physical object or with a mouse-driven cursor. Besides these practical benefits, using an everyday object as an interface metaphor imbues an app with the same associations that folks might have with the real McCoy--a shelf of books, a retro alarm clock, a much-used chessboard, a toy robot.
' Don't be afraid to take risks. Make sure your interfaces are intuitive, sure, but don't be afraid to try something completely new and different. Designers and developers are hatching fresh iPhone magic every day, and there's still much to explore and invent. While you should look hard at whether you might accomplish what you need to do with standard controls, it's also worth asking, Am I going far enough?
The app icon is your business card. The icon carries disproportionate weight in the marketing of your app, and it's important to give it disproportionate design attention, too. Be descriptive more than artistic. Make your app icon a literal description of your app's function, interface, name, or brand.
Use a dull launch image. Disguise your app's launch image as the app background for a faster perceived launch. Always cultivate the illusion of suspended animation when switching in and out of your app.
Be kind to new users. Provide simple welcome-mat pointers for first-timers. Beware of more complex help screens; they're warning signs of an overcomplicated interface.

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Beginning iOS 4 Application Development Review

Beginning iOS 4 Application Development
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Beginning iOS 4 Application Development ReviewBeen using this book for a few days now, and i must say its a great resource. Been thru 5 chapters in random order so far. i have read a bunch of iphone os programming books and this is definitely is my top 5. Every chapter, is just broken down into intricate details. The author has done a great job in explaining complex topics that might dazzle beginner programmers and made it very presentable to the user. i know i said its a great beginners book, but there are advanced topics that are covered like implementing push notification to bluetooth or running background applications. the best part of this book is manner in which they start of the topics and break everything down into details that makes the user understand. i highly recommend this book.Beginning iOS 4 Application Development OverviewThe ideal starting point for creating apps using iOS 4
Written by an experienced Apple developer and trainer, this full-color reference serves as an ideal jumping point for creating applications for Apple's iOS 4 that runs on the iPhone, iPod Touch, and iPad. In addition to in-depth coverage of the iOS SDK, the book walks you through the various core aspects of iPhone and iPad development. You'll learn how to take advantage of the tools provided by XCode and you'll benefit from a solid introduction to Objective-C, which allows you to have a smooth transition to iPhone development from another platform.
Offers a solid foundation for creating applications for Apple's iOS 4
Covers all the new features of iOS 4 and provides a new applications template for developing iPad and iPhone apps
Addresses the new PopoverView for iPad apps
Shows how to develop background applications, which is one of the new features in iOS 4

Beginning iOS 4 Application Development is your ultimate resource for creating applications for Apple's iOS 4.

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Advanced iOS 4 Programming: Developing Mobile Applications for Apple iPhone, iPad, and iPod touch Review

Advanced iOS 4 Programming: Developing Mobile Applications for Apple iPhone, iPad, and iPod touch
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Advanced iOS 4 Programming: Developing Mobile Applications for Apple iPhone, iPad, and iPod touch Reviewsimply put, this book's author just add some small staffs and said it is a new edition featured iOS 4. Don't trust him.
In this book, there is nothing talking about the key features of iOS 4, which made it useless for the development for iOS 4. Go and buy previous edition if you want to lean some basics for iOS development and it would be much cheaper.
I strongly recommended those who want to learn iOS 4 development to look at Apple's official documents, which would provide the best guidelines for new features in iOS 4 such as multitask. I have read 3 new books covering iOS 4, none of them covers sufficient iOS features, and this book is the worst because it doesn't cover iOS 4 feature at all.Advanced iOS 4 Programming: Developing Mobile Applications for Apple iPhone, iPad, and iPod touch OverviewWith Advanced iOS 4 Programming, developers have the expert guidance they need to create amazing applications for Apple's iPhone, iPad, and iPod touch.
Inside, veteran mobile developer Dr. Maher Ali begins with a foundation introduction to Objective C and Cocoa Touch programming, and then guides readers through building apps with Apple's iPhone SDK 4 – including coverage of the major categories of new APIs and building apps for the new Apple iPad.
This book concentrates on illustrating GUI concepts programmatically, allowing readers to fully appreciate the complete picture of iOS 4 development without relying on Interface Builder. In addition, Interface Builder is covered in several chapters.
Advanced iOS 4 Programming delves into more advanced topics going beyond the basics of iOS 4 development, providing comprehensive coverage that will help you get your apps to the App Store quicker.
Key features include:
Objective-C programming language and runtime
Interface Builder
Building advanced mobile user interfaces
Collections
Cocoa Touch
Core Animation and Quartz 2D
Model-view-controller (MVC) designs
Developing for the iPad
Grand Central Dispatch
Parsing XML documents using SAX, DOM, and TouchXML
Working with the Map Kit API
Remote and Local Push Notification
Blocks (closures) in Objective-C
Building advanced location-based applications
Developing database applications using the SQLite engine
GameKit framework


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