Showing posts with label sdk. Show all posts
Showing posts with label sdk. Show all posts

Professional Android 2 Application Development (Wrox Programmer to Programmer) Review

Professional Android 2 Application Development (Wrox Programmer to Programmer)
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Professional Android 2 Application Development (Wrox Programmer to Programmer) ReviewAndroid 2 is pretty new (as of March 2010) so having an Android 2 book on the market that is good quality was unexpected. I have not read all chapters, but here are my impressions so far:
Pro's
=====
- Author's style is neither dull or exciting, just to the point. Most explanations are clear and thorough.
- I definitely feel I have a good resource to complement the online Android docs. There have been a variety of topics I've tried to answer using Android docs (and Google searches) without much luck that this book covered clearly.
- There are a lot of good topics covered. Space is not wasted on reprinting information readily available online. Instead, author regularly refers reader to web links.
- And, finally, I appreciate the well-edited index.
Con's
=====
- The book is very weak in the illustration department. For example, instead of showing an image of a NinePatch bitmap, the author explains how a NinePatch should be constructed. This is chintzy and unforgivable for a book about a heavily visual technology.
- Occassionally, concepts are introduced without providing context. 'Kinda like when you walk into a meeting and the speakers clearly know their material but forget that 90% of the others in the room need to be brought up to speed before instructing.
- Some conspicuous omissions. For instance, no information on fonts.
Professional Android 2 Application Development (Wrox Programmer to Programmer) OverviewUpdate to the bestseller now features the latest release of the Android platform
Android is a powerful, flexible, open source platform for mobile devices and its popularity is growing at an unprecedented pace. This update to the bestselling first edition dives in to cover the exciting new features of the latest release of the Android mobile platform.
Providing in-depth coverage of how to build mobile applications using the next major release of the Android SDK, this invaluable resource takes a hands-on approach to discussing Android with a series of projects, each of which introduces a new feature and highlights techniques and best practices to get the most out of Android.
The Android SDK is a powerful, flexible, open source platform for mobile devices
Shares helpful techniques and best practices to maximize the capabilities of Android
Explains the possibilities of Android through the use of a series of detailed projects
Demonstrates how to create real-world mobile applications for Android phones
Includes coverage of the latest version of Android

Providing concise and compelling examples, Professional Android Application Development is an updated guide aimed at helping you create mobile applications for mobile devices running the latest version of Android.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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Professional Android Application Development (Wrox Programmer to Programmer) Review

Professional Android Application Development (Wrox Programmer to Programmer)
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Professional Android Application Development (Wrox Programmer to Programmer) ReviewThe author clearly and concisely explains the fundamental aspects of Android programming. The coverage of Android topics is pretty comprehensive and the depth of coverage was just right for my needs. Mr. Meier provides some background information about mobile programming platforms in general, so the only real prerequisite for this book is familiarity with Java programming. The examples are also very informative and build new features incrementally, which keeps the focus on the most recently covered material, and reflects modern incremental development practices. This book, in conjunction with the excellent materials available online from Google, anddev.org and elsewhere, provide an effective staring point for developers looking to get started quickly on the Android platform.Professional Android Application Development (Wrox Programmer to Programmer) OverviewA hands-on guide to building mobile applications, Professional Android Application Development features concise and compelling examples that show you how to quickly construct real-world mobile applications for Android phones. Fully up-to-date for version 1.0 of the Android software development kit, it covers all the essential features, and explores the advanced capabilities of Android (including GPS, accelerometers, and background Services) to help you construct increasingly complex, useful, and innovative mobile applications for Android phones.
What this book includes
An introduction to mobile development, Android, and how to get started.
An in-depth look at Android applications and their life cycle, the application manifest, Intents, and using external resources.
Details for creating complex and compelling user interfaces by using, extending, and creating your own layouts and Views and using Menus.
A detailed look at data storage, retrieval, and sharing using preferences, files, databases, and Content Providers.
Instructions for making the most of mobile portability by creating rich map-based applications as well as using location-based services and the geocoder.
A look at the power of background Services, using threads, and a detailed look at Notifications.
Coverage of Android's communication abilities including SMS, the telephony APIs, network management, and a guide to using Internet resources
Details for using Android hardware, including media recording and playback, using the camera, accelerometers, and compass sensors.
Advanced development topics including security, IPC, advanced 2D / 3D graphics techniques, and user–hardware interaction.

Who this book is forThis book is for anyone interested in creating applications for the Android mobile phone platform. It includes information that will be valuable whether you're an experienced mobile developer or making your first foray, via Android, into writing mobile applications. It will give the grounding and knowledge you need to write applications using the current SDK, along with the flexibility to quickly adapt to future enhancements.

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iPhone Open Application Development: Write Native Objective-C Applications for the iPhone Review

iPhone Open Application Development: Write Native Objective-C Applications for the iPhone
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iPhone Open Application Development: Write Native Objective-C Applications for the iPhone ReviewThe biggest problem with this book is that it addresses programming for the 1.1.4 iPhone firmware and was written prior to the official iPhone SDK being released. As a result it is already outdated with respect to many of the frameworks and APIs that aren't available in the official 1.2/2.0 firmware release and will most likely also be outdated in terms of the open toolchain, which is already changing to adapt to the SDK. So while the book has been helpful for me in getting up to speed with iPhone development pre-SDK (I have a draft PDF from O'Reilly), it is of little to no use now given the resources Apple has already made available for free at the iPhone Dev Center.iPhone Open Application Development: Write Native Objective-C Applications for the iPhone Overview
Certain technologies bring out everyone's hidden geek, and iPhone did the moment it was released. Even though Apple created iPhone as a closed device, tens of thousands of developers bought them with the express purpose of designing and running third-party software. In this clear and concise book, veteran hacker Jonathan Zdziarski -- one of the original hackers of the iPhone -- explains the iPhone's native environment and how you can build software for this device using its Objective-C, C, and C++ development frameworks.iPhone Open Application Development walks you through the iPhone's native development environment, offers an overview of the Objective-C language you'll use with it, and supplies background for the iPhone operating system. You also get detailed recipes and working examples for everyone's favorite iPhone features -- graphics and audio programming, interfaces for adding multitouch functionality to games, the use of hardware sensors, and the device's vast user interface kit. This book explains:

How to access the iPhone's underlying operating system
The makeup of an iPhone application
How to get the open source tool chain running on your desktop
The iPhone's core user interface framework, which is heavily tied to major application-level functions
Using the many touted iPhone features such as multitouch, hardware sensors, and gestures
Intercepting and handling event notifications for many iPhone-related events
Raw video surfaces and 3D transformations that take you deeper into advanced graphics on the iPhone
How to record and play simple sounds and intercept sound events
Advanced digital audio output using Apple's new Audio Toolbox framework
Advanced user interface components such as section lists, keyboards, and image manipulation

The Appendix includes a compendium of miscellaneous code examples for cool application features, such as using the camera and creating a CoverFlow®-like album browser. This book is a true hacker's book, designed for themillions of users who have run third party applications on their iPhone, but its concepts and code examples have shown to be remarkablysimilar to Apple's official SDK, making this book a valuable resource for both camps. Any programmer can use this book to write applications with the same spectacular effects that made the device an immediate hit, and impress users just as much as the official iPhone software does. That programmer can easily be you.


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Advanced iOS 4 Programming: Developing Mobile Applications for Apple iPhone, iPad, and iPod touch Review

Advanced iOS 4 Programming: Developing Mobile Applications for Apple iPhone, iPad, and iPod touch
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Advanced iOS 4 Programming: Developing Mobile Applications for Apple iPhone, iPad, and iPod touch Reviewsimply put, this book's author just add some small staffs and said it is a new edition featured iOS 4. Don't trust him.
In this book, there is nothing talking about the key features of iOS 4, which made it useless for the development for iOS 4. Go and buy previous edition if you want to lean some basics for iOS development and it would be much cheaper.
I strongly recommended those who want to learn iOS 4 development to look at Apple's official documents, which would provide the best guidelines for new features in iOS 4 such as multitask. I have read 3 new books covering iOS 4, none of them covers sufficient iOS features, and this book is the worst because it doesn't cover iOS 4 feature at all.Advanced iOS 4 Programming: Developing Mobile Applications for Apple iPhone, iPad, and iPod touch OverviewWith Advanced iOS 4 Programming, developers have the expert guidance they need to create amazing applications for Apple's iPhone, iPad, and iPod touch.
Inside, veteran mobile developer Dr. Maher Ali begins with a foundation introduction to Objective C and Cocoa Touch programming, and then guides readers through building apps with Apple's iPhone SDK 4 – including coverage of the major categories of new APIs and building apps for the new Apple iPad.
This book concentrates on illustrating GUI concepts programmatically, allowing readers to fully appreciate the complete picture of iOS 4 development without relying on Interface Builder. In addition, Interface Builder is covered in several chapters.
Advanced iOS 4 Programming delves into more advanced topics going beyond the basics of iOS 4 development, providing comprehensive coverage that will help you get your apps to the App Store quicker.
Key features include:
Objective-C programming language and runtime
Interface Builder
Building advanced mobile user interfaces
Collections
Cocoa Touch
Core Animation and Quartz 2D
Model-view-controller (MVC) designs
Developing for the iPad
Grand Central Dispatch
Parsing XML documents using SAX, DOM, and TouchXML
Working with the Map Kit API
Remote and Local Push Notification
Blocks (closures) in Objective-C
Building advanced location-based applications
Developing database applications using the SQLite engine
GameKit framework


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