Showing posts with label iphone programming. Show all posts
Showing posts with label iphone programming. Show all posts

Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa Review

Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa
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Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa ReviewI am a developer, but I know nothing about the iPhone or iPhone app development, so this book sounded perfect for me. It's a very quick read: I read the whole book (< 160 pages) on a 3 hour flight to Boston. The prose is clear with very little fluff, but did I learn much about iPhone apps with HTML, CSS and Javascript? This raises the big question that was not clear to me when I started reading: who is this book for? It is clear that this book is not for someone who has no prior knowledge of HTML or CSS, or JavaScript. The tutelage on HTML and CSS is razor-thin. If you do not understand these languages, your head will swim very quickly. I have worked with both languages for a couple years, and yet I felt pretty unsatisfied with the skeletal explanations of some of the examples. The Javascript coverage was even more spartan. I am not a Javascript person; I know just enough to tweak simple code I have found on the Internet. I have no clue to some of the book's example code and what it means. Overall, I found this book was not written to be a tutorial at all. It is a bare introduction to the iPhone environment for a developer who has considerable experience in these languages. And to Stark's credit, he does does state in the Preface that this book is for people with "basic experience reading and writing HTML, CSS, and JavaScript (jQuery in particular)". I was not aware of this assumption, so be aware that you may have some rough going. On the up-side, however, there is some very interesting material in this book. I did learn something about the iPhone development environment, and the iPhone style of presentation. Now I know to look into Cocoa, jQuery and JQTouch. I also have to credit Stark for exactly limiting his presentation to provide a development option to Objective-C and submitting to the Apple Store. His last two chapters really interested me. Using PhoneGap to convert an iPhone web app to a native app was pretty thorough. Doing this conversion makes two distribution options available to the developer. And once your application is coverted, Stark's last chapter on "Submitting Your App to iTunes" really tied together some loose ends for me. Overall, I found this little book pretty helpful. It may not merit a second reading, but I have to offer it this praise: it has given me a foundation to start learning more detail, including writing in Objective-C.Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa Overview
What people are saying about Building iPhone Apps w/ HTML, CSS, and JavaScript

"The future of mobile development is clearly web technologies like CSS, HTML and JavaScript. Jonathan Stark shows you how to leverage your existing web development skills to build native iPhone applications using these technologies." --John Allsopp, author and founder of Web Directions

"Jonathan's book is the most comprehensive documentation available for developing web applications for mobile Safari. Not just great tech coverage, this book is an easy read of purely fascinating mobile tidbits in a fun colloquial style. Must have for all PhoneGap developers." -- Brian LeRoux, Nitobi Software

It's a fact: if you know HTML, CSS, and JavaScript, you already have the tools you need to develop your own iPhone apps. With this book, you'll learn how to use these open source web technologies to design and build apps for the iPhone and iPod Touch on the platform of your choice-without using Objective-C or Cocoa.

Device-agnostic mobile apps are the wave of the future, and this book shows you how to create one product for several platforms. You'll find guidelines for converting your product into a native iPhone app using the free PhoneGap framework. And you'll learn why releasing your product as a web app first helps you find, fix, and test bugs much faster than if you went straight to the App Store with a product built with Apple's tools.

Build iPhone apps with tools you already know how to use
Learn how to make an existing website look and behave like an iPhone app
Add native-looking animations to your web app using jQTouch
Take advantage of client-side data storage with apps that run even when the iPhone is offline
Hook into advanced iPhone features -- including the accelerometer, geolocation, and vibration -- with JavaScript
Submit your applications to the App Store with Xcode

This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS). Learn more at http://labs.oreilly.com/ofps.html.


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Beginning iOS 4 Application Development Review

Beginning iOS 4 Application Development
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Beginning iOS 4 Application Development ReviewBeen using this book for a few days now, and i must say its a great resource. Been thru 5 chapters in random order so far. i have read a bunch of iphone os programming books and this is definitely is my top 5. Every chapter, is just broken down into intricate details. The author has done a great job in explaining complex topics that might dazzle beginner programmers and made it very presentable to the user. i know i said its a great beginners book, but there are advanced topics that are covered like implementing push notification to bluetooth or running background applications. the best part of this book is manner in which they start of the topics and break everything down into details that makes the user understand. i highly recommend this book.Beginning iOS 4 Application Development OverviewThe ideal starting point for creating apps using iOS 4
Written by an experienced Apple developer and trainer, this full-color reference serves as an ideal jumping point for creating applications for Apple's iOS 4 that runs on the iPhone, iPod Touch, and iPad. In addition to in-depth coverage of the iOS SDK, the book walks you through the various core aspects of iPhone and iPad development. You'll learn how to take advantage of the tools provided by XCode and you'll benefit from a solid introduction to Objective-C, which allows you to have a smooth transition to iPhone development from another platform.
Offers a solid foundation for creating applications for Apple's iOS 4
Covers all the new features of iOS 4 and provides a new applications template for developing iPad and iPhone apps
Addresses the new PopoverView for iPad apps
Shows how to develop background applications, which is one of the new features in iOS 4

Beginning iOS 4 Application Development is your ultimate resource for creating applications for Apple's iOS 4.

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Professional iPhone Programming with MonoTouch and .NET/C# (Wrox Programmer to Programmer) Review

Professional iPhone Programming with MonoTouch and .NET/C# (Wrox Programmer to Programmer)
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Professional iPhone Programming with MonoTouch and .NET/C# (Wrox Programmer to Programmer) ReviewGood introduction to MonoTouch-based developmement on iOS. Every code listing has a complete MonoDevelop solution available for download, so it is very easy to run and experiment with the listings included in the book.Professional iPhone Programming with MonoTouch and .NET/C# (Wrox Programmer to Programmer) OverviewWhat .NET C# developers need to enter the hot field of iPhone apps
iPhone applications offer a hot opportunity for developers. Until the open source MonoTouch project, this field was limited to those familiar with Apple's programming languages. Now .NET and C# developers can join the party. Professional iPhone Programming with MonoTouch and .NET/C#is the first book to cover MonoTouch, preparing developers to take advantage of this lucrative opportunity.

This book is for .NET developers that are interested in creating native iPhone applications written in .NET/C#. These developers want to use their existing knowledge. While .NET developers are always interested in learning, they also recognize that learning Objective-C and the specifics of the iPhone can be overwhelming. Those developers interested in MonoTouch will recognize that the cost of MonoTouch is easily made up by the ability to quickly target the iPhone using a language that they are already familiar with.

This book is designed for .NET developers that want to target the iPhone. It is designed to help you get up to speed with the iPhone, not to really teach you about the .NET Framework or C# language, which we assume you already know.

This book is designed with introductory material in Chapters 1 thru 4. You should read Chapters 1 thru 4 sequentially. These chapters introduce the MonoTouch product, the basics of developing with MonoTouch and MonoDevelop, and finally, the basics of presenting data to a user with screen and data controls and how to develop a user interface for the iPhone. Once you are comfortable with these concepts, you can typically move from one chapter to another and not necessarily have to read the chapters sequentially.

Chapter 1 "Introduction to iPhone Development with MonoTouch for C# Developers"This chapter looks at how the largest segment of developers can target the smartphone with the highest mindshare, and that the smartphone is growing faster in marketshare than any other device.
Chapter 2 "Introduction to MonoTouch"gives you a firm foundation in MonoTouch, MonoDevelop, Interface Builder, debugging, and deploying.
Chapter 3 "Planning Your App's UI: Exploring the Screen Controls"teaches you about creating your application's UI and specifically how the UI on the iPhone can differ from UIs that you might have created before. You also explore the Input & Value objects from the Interface Builder Objects Library.
Chapter4 "Data Controls" shows the Interface Builder Objects Library Cocoa Touch classes for Controllers, Data Views, and Windows, Views, & Bars.
Chapter 5 "Working with Data on the iPhone"looks at the SQLite database engine as well as strategies to store data off the device on a central server through SOAP and REST (using XML and JSON) without tying up the user interface.
Chapter 6 "Displaying Data Using Tables"looks at displaying information in a table, using tables for navigation, taking advantage of UITableView's built-in editing features, and adding a search bar to a table.
Chapter 7 "Mapping"covers CoreLocation and MapKit, using Location Services, and adding maps and geocoding to your application.
Chapter 8 "Application Settings"focuses on application settings, and looks at two aspects of settings for your MonoTouch app: the Info.plist and your settings bundle. It covers what settings you might want to set in your Info.plist and why, and then looks at what code it takes to read and use the settings that you save in the settings bundle. And it also takes you through the building of the settings that you might have in a social media-type application. Going through each step, you will examine the Root.plist inside the Property List Editor and see the settings dialog that will result from it.
Chapter 9 "Programming with Device Hardware" covers accelerometer device orientation, and proximity detection support, networking, and developing with battery life in mind.
Chapter 10 "Programming with Multimedia" discussing integrating images and the image picker, watching and recording videos, playing and recording audio, and using animation
Chapter 11 "Talking to Other Applications"discusses the ways you can use MonoTouch to talk to other applications on the iPhone, both Apple-built applications and those downloaded from the App Store. It also provides helpful ways of accessing the iPhone's Address Book and the iPod music library.
Chapter 12 "Localizing for an International Audience" first defines internationalization and localization, then shows displaying translated text and images, formatting dates, times, and numbers, then extracting text for translation.
Chapter 13 "Programming the iPad" the capabilities of the iPad are, what new APIs and controls have been introduced that you can use in iPad-specific applications, and how to build applications that can work on both iPad and iPhone devices.
Chapter 14 "Just Enough Objective-C" provides you with a reference and introduction to Objective-C that will help you acquire an ability to comprehend Objective-C which is something that will come in very handy.
Chapter 15 "The App Store: Submitting and Marketing Your App"discusses all things App Store. First, it talks about the process that you need to go through before you are ready to submit - this includes final testing with Ad-Hoc builds and a presubmission checklist. Next it addresses actually submitting to the App Store, and then finally what to do with your app after it's in the App Store. This chapter also touches on alternative monetization strategies such as ads or in app purchases.


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