Showing posts with label oo. Show all posts
Showing posts with label oo. Show all posts

Code Complete (Microsoft Programming Series) Review

Code Complete (Microsoft Programming Series)
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Code Complete (Microsoft Programming Series) ReviewAbout previous comments: Verbose? Don't think so, every page has some piece of valuable information
For beginners only? Don't think so, but if you are a beginner this is a good place to start. After several years of programming you'll mostly stop thinking about style and follow your habits... so you better have some good habits!
Insistence on using hungarian naming convention? Not at all, did you read this book? The author did talk about this convention but he also gives examples why this is can be bad (and also why it can be good).
This book covers a wide range of material, from variable declaration to software estimation and probably everything concerning software construction.
Also as this book talks a lot about style, the best thing is it is backed up with hard facts not just because of personal preference.
The examples are written in several languages (such as C, Pascal and Basic). One chapter is devoted to object orientation. Although you're heavily into OOP then in no way should you skip over this book as the advices in this book can be applied to every methodology of programming. So this book is in no way out dated.
Each chapter has a 'recommended reading' section so you know where to go for more. This is extremely handy.
I've read this book several times and I just love it. I own every book written by the author. Check them out also - they are very good too.
Summary: This book teaches you how you can write good and self-describing code. I wished every program I've had to read had been written by programmers who read this book and applied that knowledge.
Thanks, ABOCode Complete (Microsoft Programming Series) OverviewHere is a thorough expert look at the intricate process of commercial software development. The text is rich in example code, contains powerful insights on managing technical yet creative people, and examines each milestone in software development in considerable detail. Ideal for professional, self-taught, and student programmers.

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Object-Oriented Software Construction (Book/CD-ROM) (2nd Edition) Review

Object-Oriented Software Construction (Book/CD-ROM) (2nd Edition)
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Object-Oriented Software Construction (Book/CD-ROM) (2nd Edition) ReviewA couple of aspects of this book might lead you *not* to read it. That would be too bad, since it contains valuable informaton. Specifically:
(1) it spends a lot of time discussing particulars of the Eiffel language or the considerations leading Meyer to design Eiffel as he did. Observation: Even if you skip these parts, you could find useful information in the rest of the book, and many people may enjoy these insights into Meyer's approach.
(2) the attitude is often rather dogmatic and judgmental. As one authority commented on the first edition, it "tends to confuse Eiffel with universal principles." Observation: though unfortunate, this does not detract from the value of the content.
Further comments:
(3) If you don't know any object oriented language, the book is a natural choice, since it is very clear and does not require prior knowledge of any particular language.
(4) If you know another OO language, especially C++, you may get more for your time and money by choosing another book, at least to start. But you still could find valuable material here. For alternatives, you might check out the comments on Gamma's Design Patterns and Martin's Designing Object-Oriented C++ Applications: Using the Booch Method, or standard books by Booch, etc.Object-Oriented Software Construction (Book/CD-ROM) (2nd Edition) OverviewThis is, quite simply, the definitive reference on the most important development in software technology for the last 20 years: object-orientation.A whole generation was introduced to object technology through the first edition of this book. This long-awaited new edition retains the qualities of clarity, practicality and scholarship that made the first an instant best-seller, but has been thoroughly revised and expanded. Among the new topics covered in depth are: Concurrency, distribution, client/server and the Internet; object-oriented databases; design by contract; fundamental design patterns; finding classes; the use and misuse of inheritance; abstract data types; and typing issues. The book also includes completely updated discussions of reusability, modularity, software quality, object-oriented languages, memory management, and many other essential topics.All software developers and computer science students, worldwide.

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UML for the IT Business Analyst: A Practical Guide to Object-Oriented Requirements Gathering Review

UML for the IT Business Analyst: A Practical Guide to Object-Oriented Requirements Gathering
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UML for the IT Business Analyst: A Practical Guide to Object-Oriented Requirements Gathering ReviewMany other good books are available for learning the UML. There are good books for learning to write Use Cases. This book's real strength is that it offers a practical method for Business Analysis that uses the UML and Use Cases. This is very important because books explaining UML typically offer lots of details and a focuss on how developers might use the UML in blueprinting a system; this book, instead, explains when, why, and how the BA can use the UML and Use Cases to model and analyze the business context and business requirements, as well as ensure that business value is delivered.UML for the IT Business Analyst: A Practical Guide to Object-Oriented Requirements Gathering OverviewThe IT Business Analyst is one of the fastest growing roles in the IT industry. Business Analysts are found in almost all large organizations and are important members of any IT team whether in the private or public sector. "UML for the IT Business Analyst" provides a clear, step-by-step guide to how the Business Analyst can perform his or her role using state-of-the-art object-oriented technology. Business analysts are required to understand object-oriented technology although there are currently no other books that address their unique needs as non-programmers using this technology. Assuming no prior knowledge of business analysis, IT, or object-orientation, material is presented in a narrative, chronological, hands-on style using a real-world case study. Upon completion of "UML for the IT Business Analyst" the reader will have created an actual business requirements document using all of the techniques of object-orientation required of a Business Analyst. "UML for the IT Business Analyst" puts together all of the technology pieces needed to proficiently perform the Business Analyst role.

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Head First Object-Oriented Analysis and Design Review

Head First Object-Oriented Analysis and Design
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Head First Object-Oriented Analysis and Design ReviewI like the Head First series, and even Head Rush, for its innovative and fun approach for introductory software topics. I've had small concerns on all of them but I have never been as ambivalent as I have for this book. I know a big part of this problem was that it was rewritten expeditious (I am still not sure of the reason why) and it shows throughout the book with spelling, logic and code errors.
You can tell that the first chapter was rushed. There are several spelling and programming mistakes. The most egregious is where they ask you to look through some code to find what "FIRST" you change and then they answer that question with a much smaller problem (the main problem was they forgot to add a return statement (pg.5) and they write about the inconsistency of using String based searching). It has also been mentioned by several reviewers of the use of the method name "matches" which only makes sense for regex not for an equals operation. I also did not like the search example (how can you not think of price in a search?). The best part of this chapter is the mantra that should be practiced by many engineers: "Make sure your software does what the customer wants it to do."
The next few chapters are definitely better (though still some spelling mistakes). They are a good read for beginners and intermediate programmers on gathering requirements, change of these requirements and analysis. The ideas are a bit simplistic though it is good to get many programmers used to the idea of UML and use cases and using them to drive requirement gathering and textual analysis. Intermediate and advanced readers familiar with use cases will gain more from reading Alistair Cockburn's "Writing Effective Use Cases" (or will already have read it) and for further UML reading should go with "UML Distilled" by Martin Fowler.
When the book gets back to design I see some problems with the coding. The designer has this bizarre idea of abstracting all properties (under the guise of "encapsulate what varies") into a Map attribute to lessen the amount of subclasses for instruments. While initially this may seem a good idea it gets rid of all type-safe coding (you can now safely assign an instrument type to a backwood for the instrument), you cannot have behavior from the instruments (this is mentioned in the book) and if you put a property with one letter misspelled or capitalized out-of-place you now have a bug, one that you might have trouble finding thereby increasing maintenance costs. Too much flexibility makes the code ambiguous.
After design, the studies get to solving really big problems, architecture, design principles, and iterating and testing. These chapters I enjoyed much more especially the chapter on design principles with the beginning mantra that "Originality is Overrated." This chapter goes over basic principles such as OCP (open-closed principle), DRY (don't repeat yourself), SRP (single responsibility principle) and LSP (Liskov Substitution Principle).
Then the book last chapter (the ooa&d lifecycle) sums the lessons in the book in one large (somewhat contrived but these type of examples always are) program for the Objectville Subway. Then two terse appendixes dealing with ten additional OOA&D topics and OO concepts should make the reader realize that this book is just an introductory sliver of what needs to be learned for a sagacious software acumen.
This book is useful for programmers with a bit of Java (or C#) knowledge who want to get a good overview of OOA&D. This book is useful because it teaches important OO vernacular and a simple holistic approach to iterative development. If the book did not have a "quickly done" feeling, better design and fewer mistakes I would have liked this book more. This book is a good candidate for a second edition. If you want a more thorough explanation of these topics I recommend "The Object Primer" by Scott Ambler as one of my favorite books for a good introduction to OOA&D.
Head First Object-Oriented Analysis and Design Overview"Head First Object Oriented Analysis and Design is a refreshing look at subject of OOAD. What sets this book apart is its focus on learning. The authors have made the content of OOAD accessible and usable for the practitioner." --Ivar Jacobson, Ivar Jacobson Consulting
"I just finished reading HF OOA&D and I loved it! The thing I liked most about this book was its focus on why we do OOA&D-to write great software!" --Kyle Brown, Distinguished Engineer, IBM

"Hidden behind the funny pictures and crazy fonts is a serious, intelligent, extremely well-crafted presentation of OO Analysis and Design. As I read the book, I felt like I was looking over the shoulder of an expert designer who was explaining to me what issues were important at each step, and why." --Edward Sciore,Associate Professor, Computer Science Department, Boston College
Tired of reading Object Oriented Analysis and Design books that only makes sense after you're an expert? You've heard OOA&D can help you write great software every time-software that makes your boss happy, your customers satisfied and gives you more time to do what makes you happy. But how? Head First Object-Oriented Analysis & Design shows you how to analyze, design, and write serious object-oriented software: software that's easy to reuse, maintain, and extend; software that doesn't hurt your head; software that lets you add new features without breaking the old ones. Inside you will learn how to:
Use OO principles like encapsulation and delegation to build applications that are flexible
Apply the Open-Closed Principle (OCP) and the Single Responsibility Principle (SRP) to promote reuse of your code
Leverage the power of design patterns to solve your problems more efficiently
Use UML, use cases, and diagrams to ensure that all stakeholders are communicating clearly to help you deliver the right software that meets everyone's needs.

By exploiting how your brain works, Head First Object-Oriented Analysis & Design compresses the time it takes to learn and retain complex information. Expect to have fun, expect to learn, expect to be writing great software consistently by the time you're finished reading this!


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Object-Oriented Programming in Common Lisp: A Programmer's Guide to CLOS Review

Object-Oriented Programming in Common Lisp: A Programmer's Guide to CLOS
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Object-Oriented Programming in Common Lisp: A Programmer's Guide to CLOS ReviewLisp is kinda hot again, Perl 6 will have multiple dispatch, Ruby's getting before and after methods, and Aspect Oriented Programming is still bubbling under in Java, so what better time to revisit the Common Lisp Object System and this slim volume from 1989? Unsurprisingly, objects in Lisp are implemented differently to the well-known object systems, even Smalltalk, so if you're into OO (and in particular AOP), check out CLOS.
And this book is an excellent way to get acquainted with the features of CLOS. While the introduction suggests non-Lispniks can benefit from reading this book, I would strongly suggest you can read Lisp to make sure you understand what's going on. It's a quick read (about 220 pages, excluding the appendices), the language is unfussy and clear, and the concepts are simply explained.
The hoary old shape example is used briefly (perhaps it wasn't as tired in 1989), but the two main examples used in the book is a simple locking mechanism for concurrency, and multiple inheritance based disk and tape stream classes. Both example do the job well of highlighting the unique flavour of CLOS. The metaobject protocol is touched upon only briefly, but there's more than enough of the standard object protocol described for you to be getting your money's worth.
Other introductory books do cover CLOS (Practical Common Lisp has a good chapter), but this is a very nice standalone volume devoted to CLOS only. Well worth reading, object (and Lisp) fans.Object-Oriented Programming in Common Lisp: A Programmer's Guide to CLOS Overview

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