Showing posts with label ria. Show all posts
Showing posts with label ria. Show all posts

ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers Review

ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers
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ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers ReviewThis book was exactly what I was looking for: a reference-style book to quickly look up how to do something specific with ActionScript 3. It is for generally experienced developers that already know what they want to do and just need to see how it's done in with AS3 in the classic cookbook style.
There is no coverage of Flex or Flex Builder (perfect!). This is also not a tutorial book so you may need to look elsewhere if that is what you need.ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers Overview
Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment.

Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You'll find recipes that show you how to:

Detect the user's Flash Player version or their operating system
Build custom classes
Format dates and currency types
Work with strings
Build user interface components
Work with audio and video
Make remote procedure calls using Flash Remoting and web services
Load, send, and search XML data
And much, much more ...

Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You'll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications.

When you're not sure how ActionScript 3.0 works or how to approach a specific programming dilemma, you can simply pick up the book, flip to the relevant recipe(s), and quickly find the solution you're looking for.

Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.


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ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques (Adobe Developer Library) Review

ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques (Adobe Developer Library)
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ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques (Adobe Developer Library) ReviewMy biggest complaint with this book is that the authors basically just took the design patterns found in Java and C++ and re-implemented them to run under ActionScript 3 (AS3). The list is comprehensive, but it's clear that the authors don't "think in AS3".
In several core ways, AS3 is very different than Java and even more so with respect to C++. For instance, the event model is baked into the language and asynchronous programming is a different style. Also, XML and XPath are native constructs in ActionScript 3, not libraries like they are in other languages. These differences (among others) imply that some of the original Gang of Four (GoF) and Java patterns manifest themselves differently and some patterns don't apply at all. There are a few places in the book where the authors use the built-in events infrastructure and few other native features, but it's clear that they don't think in AS3. It seems like they think in Java.
For instance, the observer pattern is one of the core GoF and HeadFirst patterns. However, the native event capability in AS3 serves the same purpose. Rather than show you how/why to use the native event capability, this book happily shows you an AS3 translation of the GoF/HeadFirst observer pattern and never tells you to use the built-in event capability instead. In contrast, the Joey Lott and Danny Patterson book from Adobe Press, does not have a section on the observer pattern, but there is a chapter on "WORKING WITH EVENTS".
The above problem would be enough for me to recommend that you not buy this book but it gets worse. This book is not even great at teaching you how to think in design patterns. To be fair, neither is the original GoF design patterns book nor is the Lott/Patterson book. The best book for this purpose is the HeadFirst book. Its examples are Java but, the HeadFirst book walks you through application evolution which really makes the case for why the patterns are useful. The HeadFirst book also includes exercises and discussion as well as a quirky style that really make the concepts sink in so you learn to recognize when to use each pattern.
If you are an AS3 programmer who is already familiar with design patterns, just get the Lott/Patterson book. If you are new to design patterns, get the HeadFirst book AND the Lott/Patterson book.ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques (Adobe Developer Library) Overview
Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need.ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include:

Key features of ActionScript 3.0 and why it became an OOP language
OOP characteristics, such as classes, abstraction, inheritance, and polymorphism
The benefits of using design patterns
Creational patterns, including Factory and Singleton patterns
Structural patterns, including Decorator, Adapter, and Composite patterns
Behavioral patterns, including Command, Observer, Strategy, and State patterns
Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs
During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.

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Pro Silverlight 3 in C# (Expert's Voice in Silverlight) Review

Pro Silverlight 3 in C# (Expert's Voice in Silverlight)
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Pro Silverlight 3 in C# (Expert's Voice in Silverlight) ReviewThis book is by far the best resource for Silverlight 3.0. In this version the author added a whopping 185 pages to the last edition. He added chapters on Data Controls, separated the Styles, Templates, and Custom Controls into two separate chapters name Styles and Behaviors, and Templates and Custom Controls, and added a new chapter on Navigation.
I have bought 3 other books on Silverlight 3, and put together they only contain about 1/8 of the value of this book (you can see which ones they are by Googling "Shiny Turds Books that do not Cut the Mustard").
It starts out with an introduction that covers the Visual Studio Silverlight environment. He then gives a short introduction to XAML. The introductions really help those who have no experience get rolling right away.
The author covers every out of the box element in detail (including the DataGrid control and a little on the DataForm control), and includes a nice reference for where the element can be found in the book. He also covers styles and templates, brushes and transforms, shapes and geometries, animation, and layout containers.
The book covers out-of-browser applications, assembly caching, networking, multithreading, isolated storage, browser integration, media and deep zoom, wcf services, the application model, and dependency properties and routed events.
One of the things I like best about the book is it includes a lot of references and material on the Silverlight Toolkit.
The book is very readable for those that like to read cover to cover, but it also makes a great reference.
The downloadable code is very usable and very complete.
This is a must have book for any developer working with Silverlight 3.0.
Pro Silverlight 3 in C# (Expert's Voice in Silverlight) OverviewSilverlight 3 is the latest iteration of Microsoft's cross-browser technology for creating rich user experiences on the web. Like its predecessor, Silverlight 2, it rides atop the .NET Framework for maximum ease of use and coding efficiency. The new technology carries forward much of the work that has been done before and augments it in many important respects, including support for H.264 video, major improvements to the graphics engine (including true 3D rendering) and much richer data-binding options for interfacing with other applications.This second edition of Pro Silverlight in C# carries forward the all the key features that have made the first edition an immediate success. Most notably the book presents all artwork, screenshots and code in full-colour; provides readers with a comprehensive theoretical grounding, and illustrates all concepts with an abundance of fully-worked practical examples.

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Learning Flex 3: Getting Up to Speed with Rich Internet Applications (Adobe Developer Library) Review

Learning Flex 3: Getting Up to Speed with Rich Internet Applications (Adobe Developer Library)
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Learning Flex 3: Getting Up to Speed with Rich Internet Applications (Adobe Developer Library) ReviewThe first thing that stood out is that it's in color! I love color, especially for technical material it adds a whole extra dimension to the medium and another vehicle by which to communicate. Obviously in code listings it makes the code easier to visually digest and mentally break down what you're seeing, and with screen caps color is so much more appealing.
The dimension of the book is wider that normal, which gives the book an extra wide gutter that the publisher is able to leverage. And leverage they do by making use of it for an assortment of side bars, notes, tips, and blurbs.
So aside from the aesthetics, content of course is the key. The book is aimed at beginners who don't necessarily have any sort of programming background - so the audience that this book would appeal to includes anyone interested in learning more about Flex and if it's the right fit for them; as a quick read (only 304 pages) you can blast through this book in a short amount of time.
Who might those people be? Developers wanting to test the waters with Flex because they had heard good things about it, Flash or Web media designers thinking about getting into the development side of things with Flex, and management level folks looking to explore new opportunities and want to get a barometer reading on what it would take to get into Flex, etc...
The writing style is fairly casual, and you feel like the author is talking to you (as opposed to the feeling of a manual). I think the author does a pretty good job at keeping things high level with enough meat to make the reader feel they're actually being productive as they work through the examples.
So I'd recommend this book to someone who wants to get their feet wet with Flex - someone who may not be fully committed to Flex at this point in time and doesn't want to invest a ton of time yet.
* Difficulty Level: Beginner
* Range of topics: Moderate
* Depth of topics: Light
* Development experience needed: None
* Reading Speed: Fast
* Writing Style: CasualLearning Flex 3: Getting Up to Speed with Rich Internet Applications (Adobe Developer Library) Overview
How soon can you learn Adobe Flex 3? With this book's unique hands-on approach, you will be able to tinker with examples right away, and create your own Rich Internet Applications with Flex within the first few chapters. As you progress, you learn how to build a layout, add interactivity, work with data, and deploy your applications to either the Web or the desktop.Learning Flex 3 offers step-by-step instructions that are clear and concise, along with tips and tricks that author Alaric Cole has gathered after years of using Flex and teaching it to fellow developers at Yahoo! You'll understand how Flex works, how to use the MXML markup language and work with ActionScript, how to deploy RIAs to the desktop using Adobe AIR, and much more. Whether you're a beginner, or an experienced web developer coming to Flex from another platform, Learning Flex 3 is the ideal way to learn how to:

Set up your environment with FlexBuilder and Eclipse
Create a new Flex project
Use the different design views in Flex
Write code with MXML
Lay out your Flex application
Embed images and graphics
Build a user interface
Add interactivity with ActionScript
Handle user input
Move, display, and collect data
Add custom components with MXML
Add sound effects, filters, and transitions
Style your applications with CSS, skins, and themes
Deploy applications to the Web, or to the desktop using Adobe AIR

Also included are brief explanations of objects, classes, components, properties, methods, types, and other Flex attributes. You will find that Learning Flex 3 is not only the most complete tutorial for Flex, it's also the quickest way to get going with the latest version of this powerful framework.


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Pro Silverlight 4 in C# Review

Pro Silverlight 4 in C#
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Pro Silverlight 4 in C# ReviewThis book is by far the best resource for Silverlight 4.0. In this version the author added a whopping 273 pages to the last edition. He added chapters on File Access and Out-of-Browser Applications. There is also a new section on commands..
I have bought 3 other books on Silverlight 4, and put together they only contain about 1/8 of the value of this book (you can see which ones they are by Googling ".NET Architecture and Development Book Recommendations 2010 End of Year" and checking out the Shiny Turds Books that do not Cut the Mustard section of the post).
One other Silverlight 4 book that is worth getting is Silverlight 4 in Action
It starts out with an introduction that covers the Visual Studio Silverlight environment. He then gives a short introduction to XAML. The introductions really help those who have no experience get rolling right away.
The author covers every out of the box element in detail (including the DataGrid control and a little on the DataForm control), and includes a nice reference for where the element can be found in the book. He also covers styles and templates, brushes and transforms, shapes and geometries, animation, and layout containers.
The book covers out-of-browser applications, assembly caching, networking, multithreading, isolated storage, browser integration, media and deep zoom, wcf services, the application model, file access, commands, and dependency properties and routed events.
One of the things I like best about the book is it includes a lot of references and material on the Silverlight Toolkit.
The book is very readable for those that like to read cover to cover, but it also makes a great reference.
The downloadable code is very usable and very complete.
This is a must have book for any developer working with Silverlight 4.0.Pro Silverlight 4 in C# Overview
Silverlight 4 is Microsoft's cross-browser technology for creating rich user experiences on the Web. Like its predecessor, Silverlight 3, it rides atop the .NET framework for maximum ease of use and coding efficiency. The new technology carries forward much of the work that has been done before and augments it in many important respects, including support for H.264 video, major improvements to the graphics engine (including true 3D rendering), and much richer data-binding options for interfacing with other applications.

Pro Silverlight 4 in C# is an invaluable reference for professional developers wanting to discover the features of Silverlight 4. Author Matthew MacDonald's expert advice guides you through creating rich media applications using Silverlight in the environment you're most productive in-no matter what the target platform.

As you learn about the features that put Silverlight in direct competition with Adobe Flash, such as rich support for 2D and 3D drawing, animations, and media playback, you'll experience the plumbing of .NET and the design model of WPF through Silverlight-all of the same .NET technology that developers use to design next-generation Windows applications. Matthew MacDonald provides a comprehensive tutorial written from professional developer to professional developer, complete with full-color graphics and screenshots.

What you'll learn
Develop rich media applications using Silverlight across browsers and platforms.
Create a project, set up a layout, and use controls.
Handle both 2D and 3D drawing, animation, and media playback through Windows Presentation Foundation (WPF).
Integrate web services support.
Use Silverlight in conjunction with ASP.NET and its interactions with HTML.

Who this book is for
.NET developers encountering Silverlight for the first time. No prior knowledge of WPF or ASP.NET is assumed.

Table of Contents
Introducing Silverlight
XAML
Layout
Dependency Properties and Routed Events
Elements
The Application Model
Navigation
Shapes and Geometries
Brushes, Transforms, and Bitmaps
Animation
Sound, Video, and Deep Zoom
Styles and Behaviors
Templates and Custom Controls
Browser Integration
ASP.NET Web Services
Data Binding
Data Controls
File Access
Multithreading
Networking
Out-of-Browser Applications


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