Showing posts with label actionscript 3. Show all posts
Showing posts with label actionscript 3. Show all posts

ActionScript 3.0 Game Programming University Review

ActionScript 3.0 Game Programming University
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ActionScript 3.0 Game Programming University ReviewLets face it. There are a lot of Actionscript game books out there. This one is good because 1) It is entertaining and readable & 2) It's the first game book I have found that works for the new actionscript 3.0.
The code itself isn't exactly as object oriented as I would like, but thats true of all the other game books out there too. It does have enough object oriented content to show some amazingly different, and simple methods for making game characters, detecting collisions, and managing objects that are possible with actionscript 3.0. I value this book as a 'how to upgrade' from 2.0 to 3.0.
The games themselves are pretty good and there is a nice variety of game styles to appeal to a wide audience.For a basic game programming book, it omits or glosses over a few important topics such as caching vector objects as bitmaps, pseudo 3-D and optimization in general.
All in all, I suggest this book if you are upgrading skills to actionscript 3.0 or want to write flash games. If you get this book, I also recommend Foundation Actionscript 3.0 Animation: Making Things Move! to round out your collection.ActionScript 3.0 Game Programming University OverviewGary Rosenzweig's ActionScript 3.0 Game Programming Universityshows you how to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such asweb training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games.Gary also provides a companion website - flashgameu.com, which contains files, updates, new content, Gary's blog and much more.

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Essential ActionScript 3.0 (Essential) Review

Essential ActionScript 3.0 (Essential)
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Essential ActionScript 3.0 (Essential) ReviewThis review is more of a 'heads-up' for any beginners considering this book. There are many reviews here telling about the book's contents, so I am going to talk about the level of the book instead.
I think it is important to state that this book is in NO WAY aimed or intended for beginners. None of the books in this series are, for that matter. Being fair, and I think this information is important for people even though a bit off topic: O'Reilly RARELY makes beginner level books. What they do make is insanely useful technical books which will tell you more than you probably ever wanted to know about a subject. But they are done, IMHO, very well. Still, when looking at books to buy I think it is important to keep this in mind, particularly if you are a beginner in any topic. Especially because most programming books are rather spendy.
When I bought Moock's first book, I had been using AS for a couple years (starting from Flash 4) and was still a beginner. However, I could manage my way through the very limited scripting options. When Flash 5 opened up the AS language to a full-blown environment, I was excited to get his book. Once it arrived, I was completely overwhelmed and immediately put it away. For about a year. During that time, I found other materials and boned up on my AS, THEN revisited the book. I found it much more useful.
When AS 2 came out, I thought the same thing. Ah-ha! I already know AS, so his book will get me up to speed. Wrong. The stuff which was pretty much lifted from the previous AS 1 book made sense, but I could not grasp what he was saying about the updates and new features in AS 2. Again, I put the book away for a year, found other resources to familiarize myself with, and revisited the book. I was surprised at the wealth of information I learned, but I learned it AFTER reading numerous other sources.
Leading to this book, I completely expect the same. I am buying it because I KNOW it will be a tome well worth the price based on my looking through it at local book sellers. No one, at least that I have read, has the depth of understanding of AS Moock does. He, IMHO, really understands the what and how. And he will tell you EVERYTHING about it. He does not, sadly, possess the 'layman language' to make this a beginner book. It barely makes sense to those well immersed in the topic. BUT, once you get to the level that you can absorb what he is saying, you catapult your Flash skills and usage.
For beginners, definitely start elsewhere. Books by Phillip Kerman or Joey Lott are marvelous entry level books. Both authors have a superior knowledge of Flash AS, but the also possess the ability to talk about it conversationally. A huge help in anyone's learning of a new subject. Flash AS is a huge uphill battle, but one which rewards richly for those who travel the path. I would just hate to have someone not try because they do not understand a book reportedly aimed at developers with 'no prior programming knowledge.'Essential ActionScript 3.0 (Essential) OverviewActionScript 3.0 is a huge upgrade to Flash's programming language. The enhancements to ActionScript's performance, feature set, ease of use, cleanliness, and sophistication are considerable. Essential ActionScript 3.0 focuses on the core language and object-oriented programming, along with the Flash Player API. Essential ActionScript has become the #1 resource for the Flash and ActionScript development community, and the reason is the author, Colin Moock. Many people even refer to it simply as "The Colin Moock book."And for good reason: No one is better at turning ActionScript inside out, learning its nuances and capabilities, and then explaining everything in such an accessible way. Colin Moock is not just a talented programmer and technologist; he's also a gifted teacher.Essential ActionScript 3.0 is a radically overhauled update to Essential ActionScript 2.0. True to its roots, the book once again focuses on the core language and object-oriented programming, but also adds a deep look at the centerpiece of Flash Player's new API: display programming. Enjoy hundreds of brand new pages covering exciting new language features, such as the DOM-based event architecture, E4X, and namespaces--all brimming with real-world sample code.The ActionScript 3.0 revolution is here, and Essential ActionScript 3.0's steady hand is waiting to guide you through it.

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ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers Review

ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers
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ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers ReviewThis book was exactly what I was looking for: a reference-style book to quickly look up how to do something specific with ActionScript 3. It is for generally experienced developers that already know what they want to do and just need to see how it's done in with AS3 in the classic cookbook style.
There is no coverage of Flex or Flex Builder (perfect!). This is also not a tutorial book so you may need to look elsewhere if that is what you need.ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers Overview
Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment.

Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You'll find recipes that show you how to:

Detect the user's Flash Player version or their operating system
Build custom classes
Format dates and currency types
Work with strings
Build user interface components
Work with audio and video
Make remote procedure calls using Flash Remoting and web services
Load, send, and search XML data
And much, much more ...

Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You'll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications.

When you're not sure how ActionScript 3.0 works or how to approach a specific programming dilemma, you can simply pick up the book, flip to the relevant recipe(s), and quickly find the solution you're looking for.

Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.


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ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques (Adobe Developer Library) Review

ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques (Adobe Developer Library)
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ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques (Adobe Developer Library) ReviewMy biggest complaint with this book is that the authors basically just took the design patterns found in Java and C++ and re-implemented them to run under ActionScript 3 (AS3). The list is comprehensive, but it's clear that the authors don't "think in AS3".
In several core ways, AS3 is very different than Java and even more so with respect to C++. For instance, the event model is baked into the language and asynchronous programming is a different style. Also, XML and XPath are native constructs in ActionScript 3, not libraries like they are in other languages. These differences (among others) imply that some of the original Gang of Four (GoF) and Java patterns manifest themselves differently and some patterns don't apply at all. There are a few places in the book where the authors use the built-in events infrastructure and few other native features, but it's clear that they don't think in AS3. It seems like they think in Java.
For instance, the observer pattern is one of the core GoF and HeadFirst patterns. However, the native event capability in AS3 serves the same purpose. Rather than show you how/why to use the native event capability, this book happily shows you an AS3 translation of the GoF/HeadFirst observer pattern and never tells you to use the built-in event capability instead. In contrast, the Joey Lott and Danny Patterson book from Adobe Press, does not have a section on the observer pattern, but there is a chapter on "WORKING WITH EVENTS".
The above problem would be enough for me to recommend that you not buy this book but it gets worse. This book is not even great at teaching you how to think in design patterns. To be fair, neither is the original GoF design patterns book nor is the Lott/Patterson book. The best book for this purpose is the HeadFirst book. Its examples are Java but, the HeadFirst book walks you through application evolution which really makes the case for why the patterns are useful. The HeadFirst book also includes exercises and discussion as well as a quirky style that really make the concepts sink in so you learn to recognize when to use each pattern.
If you are an AS3 programmer who is already familiar with design patterns, just get the Lott/Patterson book. If you are new to design patterns, get the HeadFirst book AND the Lott/Patterson book.ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques (Adobe Developer Library) Overview
Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need.ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include:

Key features of ActionScript 3.0 and why it became an OOP language
OOP characteristics, such as classes, abstraction, inheritance, and polymorphism
The benefits of using design patterns
Creational patterns, including Factory and Singleton patterns
Structural patterns, including Decorator, Adapter, and Composite patterns
Behavioral patterns, including Command, Observer, Strategy, and State patterns
Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs
During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.

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ActionScript 3.0 for Adobe Flash CS3 Professional Hands-On Training Review

ActionScript 3.0 for Adobe Flash CS3 Professional Hands-On Training
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ActionScript 3.0 for Adobe Flash CS3 Professional Hands-On Training ReviewKnowing nothing about Actionscript and having pitifully little programming experience, I turned to this book as a first step in learning Actionscript. It is very much part of the "Type this, click that" teaching method, which is great for getting your feet wet. You read through and do the exercises and stuff happens on the screen. The author includes some detail about Actionscript, but he doesn't discuss anything in depth. I found myself wanting more information in just about every exercise.
For example, the book includes an exercise for making a sort of word game. The program has arrays of names, verbs, and nouns. The interface also has inputs for adding words to the arrays. When the player presses the "generate" button, the program is supposed to fill in the blanks with words from the lists. Unfortunately, I found that the program frequently fails to generate a word, leaving a hole in the sentence. I know that can be fixed; but if I want to fix it, I have to do research and fix it myself. The book goes no further.
Along the same line, most of the exercises are empty exercises. The author frequently ends sections with instructions to close the exercise windows without saving the work. Larger projects are not followed from start to finish, either. Everything is broken into bite-sized pieces and pre-digested.
I've never used Lynda products before. While I did get something out of the book, I wouldn't really recommend it because it's not rigorous enough to truly learn Actionscript programming. It's just an introduction. I suppose that's the idea. To get the full education, you have to buy more products and do more exercises. I will look elsewhere for more information and give this book three stars.
ActionScript 3.0 for Adobe Flash CS3 Professional Hands-On Training OverviewWhen Flash Player 9 released in June 2006, it introduced the new scripting language, ActionScript 3, which has already taken hold in the Adobe Flex application development community. In its latest release, Flash CS3 incorporates this new and much improved upon language into its development environment, giving Flash authors more flexibility than ever before. Now, they just need to learn how to use it and get started quickly. For the first time, the Flash experts at Lynda.com have poured their training expertise into this exciting book release. ActionScript 3 in Adobe Flash CS3 Professional Hands-On Training teaches readers all they need to know to get up and running with ActionScript 3 in Flash. It covers all the essentials and new features, including the brand new ActionScript debugger that allows users to step through a wide variety of properties in their code at runtime, with greater flexibility and feedback. Readers will also learn modern Web design and workflow techniques for developing their projects successfully with Flash using ActionScript 3. Accompanied by a CD-ROM loaded with classroom-proven exercises and QuickTime training videos, this book ensures readers will master the key features of ActionScript 3 in no time. Now that Flash is an integral part of the Adobe Creative Suite 3 Web Premium, Web Standard, and Design Premium packages, there is an even greater need for the clear, step-by-step approach this book offers.

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Learning Flex 3: Getting Up to Speed with Rich Internet Applications (Adobe Developer Library) Review

Learning Flex 3: Getting Up to Speed with Rich Internet Applications (Adobe Developer Library)
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Learning Flex 3: Getting Up to Speed with Rich Internet Applications (Adobe Developer Library) ReviewThe first thing that stood out is that it's in color! I love color, especially for technical material it adds a whole extra dimension to the medium and another vehicle by which to communicate. Obviously in code listings it makes the code easier to visually digest and mentally break down what you're seeing, and with screen caps color is so much more appealing.
The dimension of the book is wider that normal, which gives the book an extra wide gutter that the publisher is able to leverage. And leverage they do by making use of it for an assortment of side bars, notes, tips, and blurbs.
So aside from the aesthetics, content of course is the key. The book is aimed at beginners who don't necessarily have any sort of programming background - so the audience that this book would appeal to includes anyone interested in learning more about Flex and if it's the right fit for them; as a quick read (only 304 pages) you can blast through this book in a short amount of time.
Who might those people be? Developers wanting to test the waters with Flex because they had heard good things about it, Flash or Web media designers thinking about getting into the development side of things with Flex, and management level folks looking to explore new opportunities and want to get a barometer reading on what it would take to get into Flex, etc...
The writing style is fairly casual, and you feel like the author is talking to you (as opposed to the feeling of a manual). I think the author does a pretty good job at keeping things high level with enough meat to make the reader feel they're actually being productive as they work through the examples.
So I'd recommend this book to someone who wants to get their feet wet with Flex - someone who may not be fully committed to Flex at this point in time and doesn't want to invest a ton of time yet.
* Difficulty Level: Beginner
* Range of topics: Moderate
* Depth of topics: Light
* Development experience needed: None
* Reading Speed: Fast
* Writing Style: CasualLearning Flex 3: Getting Up to Speed with Rich Internet Applications (Adobe Developer Library) Overview
How soon can you learn Adobe Flex 3? With this book's unique hands-on approach, you will be able to tinker with examples right away, and create your own Rich Internet Applications with Flex within the first few chapters. As you progress, you learn how to build a layout, add interactivity, work with data, and deploy your applications to either the Web or the desktop.Learning Flex 3 offers step-by-step instructions that are clear and concise, along with tips and tricks that author Alaric Cole has gathered after years of using Flex and teaching it to fellow developers at Yahoo! You'll understand how Flex works, how to use the MXML markup language and work with ActionScript, how to deploy RIAs to the desktop using Adobe AIR, and much more. Whether you're a beginner, or an experienced web developer coming to Flex from another platform, Learning Flex 3 is the ideal way to learn how to:

Set up your environment with FlexBuilder and Eclipse
Create a new Flex project
Use the different design views in Flex
Write code with MXML
Lay out your Flex application
Embed images and graphics
Build a user interface
Add interactivity with ActionScript
Handle user input
Move, display, and collect data
Add custom components with MXML
Add sound effects, filters, and transitions
Style your applications with CSS, skins, and themes
Deploy applications to the Web, or to the desktop using Adobe AIR

Also included are brief explanations of objects, classes, components, properties, methods, types, and other Flex attributes. You will find that Learning Flex 3 is not only the most complete tutorial for Flex, it's also the quickest way to get going with the latest version of this powerful framework.


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