Showing posts with label interface builder. Show all posts
Showing posts with label interface builder. Show all posts

Cocoa Programming for Mac OS X (3rd Edition) Review

Cocoa Programming for Mac OS X (3rd Edition)
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Cocoa Programming for Mac OS X (3rd Edition) ReviewIf you plan to write for Mac OS X, and have some programming experience, this book is a MUST HAVE. This is by far the best introductory book I have ever read on any language.
If you DO NOT have programming experience, I would still recommend this book. There are some spots where the logic might be hard to grasp, but Aaron Hillegass walks you through it.
In either case, but more so for beginners, I would also recommend Programming in Objective-C (Developer's Library). The less experience you have, the more strongly I would suggest reading this book first. It will walk you through the basics of straight Objective-C and then start you off using frameworks in OS X. If you are a Windows user and do not have a Mac, Programming in Objective-C (Developer's Library) will show you how to write and compile Objective-C in Windows.
(Look for the new version of this book which uses Objective-C 2.0)
I come from Windows development, having programmed in VB 6, VB.NET, C (and variants), and java. Aaron Hillegass takes you right into the heart of the Mac OS X development environment and gives you a guided tour. Showing you the basics of both Cocoa and the X Code development environment. Pick the book up and you won't regret it. This is a walkthrough tutorial style book. It is not a reference book. Apples online documentation is the best reference for Cocoa.
There are a lot of resources out there for Cocoa programmers. If you are looking for more help with Cocoa, check out the free podcasts that are available on iTunes. "CocoaCast" is a 'screen cast' that actually follows this book and may help you if you have trouble. Other podcasts that i find easy to listen to come from the Mac Developer Network such as "Late Night Cocoa" and "The Mac Developer Roundtable". They also have a great community that you can join by visiting www.mac-developer-network.com. They have video classes on some great topics which are very helpful.Cocoa Programming for Mac OS X (3rd Edition) OverviewThe best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers."Aaron's book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development."—Scott Stevenson, www.theocacao.com"This is the first book I'd recommend for anyone wanting to learn Cocoa from scratch. Aaron's one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book."—Tim Burks, software developer and creator of the Nu programming language, www.programming.nu"If you're a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes." —Kevin H. Spencer, Apple Certified Technical CoordinatorIf you're developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you've been waiting to get your hands on. If you're new to the Mac environment, it's probably the book you've been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple's online documentation for your own unique needs. And you will know enough to write your own stylish code.Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.

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Learning Cocoa with Objective-C, 2nd Edition Review

Learning Cocoa with Objective-C, 2nd Edition
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Learning Cocoa with Objective-C, 2nd Edition ReviewI have both this book (Learning Cocoa with Objective-C) and it's predecessor (Learning Cocoa). These are two completely different books. The first book wasn't hardly worth the paper it was printed on, as it was mostly just a thrown together collection of rag-tag tutorials from Apple's web site. Thankfully, this book is NOT the first book!
Fast forward to verison II, Learning Cocoa w/ Objective C. This book is great! It covers a whole slew of topics ommitted by the first version. Thankfully the content is NOT the same as before. A tiny bit of it is similar, but for the most part one person took it upon themselves to make sure that all of the material was presented in a consistent manner. By the end of this book you'll walk through all of the steps required to write an application similar to TextEdit (provided with Mac OS X). This application will support Rich Text Formatting, save and open capabilities, spell checking and much much more. You'll be impressed with what you build in this "Learning" book. If you've ever done the REALBasic tutorial you'll find that this creates a very similar application using the Cocoa Framework and Objective-C.
All the basics of learning to write MAC OS X applications with Cocoa are covered here. Unlike the first version of this book it doesn't assume you already knew Objective-C or have had exposure to NextStep. If you're looking for a good book to expose you to Cocoa and Objective-C programming buy this book and work through it all. It's worth it!
This book will also guide you through using the debugger in Project Builder. You'll learn how to use the debugger print-object command and other useful debugging techniques. This book does more than just point out the fact that the debugger exists. It shows you how to apply it usefully.
Another thing I like about this book is the fact that it covers NSString's in more detail than other books of the genre. You'll see examples on how to pull substrings out of NSStrings and use NSRange. You'll also see demonstartions of using NSMutableString as well. Several other books merely mention that NSMutableString exists, but then fail to show what is different between the two.
The excersises at the end of each chapter are very helpful in learning Cocoa Programming too! They're not too difficult, but not too simple either. They'll make you dig and think a bit to find a solution, but not so much that you'll want to pull your hair out and give up. AND If you go happen to get stuck you'll find answers revealed in the back of the book.
This book is for the most part geared towards Mac OS X 10.2, but I did manage to do all of the examples in 10.1.5 (except with the programming example that made use of the Jaguar's Address Book, of course.) This is a bonus, for some of the earlier Cocoa Programming books do not take into account newer versions of Mac OS X and thus are now a bit out of date.
Surprisingly, this book is thicker too, but only because it's now on quality paper. The book actually contains fewer pages (by only a dozen or so) than the original, but Cocoa programming is covered much more thoroughly. There's not much textual fluff or irrelevant screen shots to gobble up pages; --just the right balance of what is needed to cover Cocoa and Objective-C programming for the beginning or semi-intermeddiate programmer.
If you already own the first book don't worry about buying this one and receiving repeat material. These two books are not the same animal (even though the dog on the front cover is the same). They are two totally different creatures with internal organs unique to themselves. In fact, after working through the second edition you might find the first edition more useful; --as you will have gained knowledge from the second version to more completely comprehend chapters in the latter part of the frist version.
One more note: THANK YOU O'REILLY & ASSOCIATES! You're breathing new life into books for the Macintosh! Be it mac-only books (like this Cocoa Programming book) or just the fact that you include MAC OS X specifics in books like "Managing and Using MySQL (2nd Edition)". Myself and I'm sure many others appreciate it. Thanks!Learning Cocoa with Objective-C, 2nd Edition Overview
Learning Cocoa with Objective-C is the "must-have" book for people who want to develop applications for Mac OS X, and is the only book approved and reviewed by Apple engineers. Based on the Jaguar release of Mac OS X 10.2, this edition of Learning Cocoa includes examples that use the Address Book and Universal Access APIs. Also included is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an Appendix that includes a listing of resources essential to any Cocoa developer--beginning or advanced.

Completely revised and updated, this 2nd edition begins with some simple examples to familiarize you with the basic elements of Cocoa programming as well Apple's Developer Tools, including Project Builder and Interface Builder.

After introducing you to Project Builder and Interface Builder, it brings you quickly up to speed on the concepts of object-oriented programming with Objective-C, the language of choice for building Cocoa applications. From there, each chapter presents a different sample program for you to build, with easy to follow, step-by-step instructions to teach you the fundamentals of Cocoa programming. The techniques you will learn in each chapter lay the foundation for more advanced techniques and concepts presented in later chapters.

You'll learn how to:

Effectively use Apple's suite of Developer Tools, including Project Builder and Interface Builder
Build single- and multiple-window document-based applications
Manipulate text data using Cocoa's text handling capabilities
Draw with Cocoa
Add scripting functionality to your applications
Localize your application for multiple language support
Polish off your application by adding an icon for use in the Dock, provide Help, and package your program for distribution
Each chapter ends with a series of Examples, challenging you to test your newly-learned skills by tweaking the application you've just built, or to go back to an earlier example and add to it some new functionality. Solutions are provided in the Appendix, but you're encouraged to learn by trying.
Extensive programming experience is not required to complete the examples in the book, though experience with the C programming language will be helpful. If you are familiar with an object-oriented programming language such as Java or Smalltalk, you will rapidly come up to speed with the Objective-C language. Otherwise, basic object-oriented and language concepts are covered where needed.


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