Showing posts with label electronic music. Show all posts
Showing posts with label electronic music. Show all posts

Electrical Engineering 101: Everything You Should Have Learned in School but Probably Didn't Review

Electrical Engineering 101: Everything You Should Have Learned in School but Probably Didn't
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Electrical Engineering 101: Everything You Should Have Learned in School but Probably Didn't ReviewIf Horowitz and Hill have got your perplexed [ISBN: 0521370957], you need to read Ashby first. Without a firm grasp of the fundamentals delved by Ashby, a reader could be very lost. This is a book you can read BEFORE an electronics course, to guide you through what could be a confusing maze. This book is not focused on design, but on a faster way to understand fundamentals in electronics by developing intuition and removing as much math jumble as possible. Included are chapters for dealing with EE management and other EE related companies.
This book is also exceedingly helpful for those in a non-Engineering track electronics courses, who maybe overwhelmed by the depth and audacity of a non-Engineering text like Horowitz and Hill.
Here are its key points:
Pros
Very easy to read, user friendly;
Easy to comprehend;
Key concepts summed as rules of thumb on a side bar [ I use all regularly since I graduated in 1980 to this very day];
Superb editing, I noticed but one typo p. 166 "Let'ss";
Helps EE students focus on the essentials of key fundamental component function;
Broad audience, applicable to the technician level versus EE;
Touchy feely chapter works in many fields beyond EE;
Helpful tidbits in the EMI chapter were superb!Cons
Not enough material to get a design together, some assumption one has tried design and knows some in-outs;
Need examples of a "putting it all together" using rules in sample design problems;
No surface mount tips for a book written for the 21st Century EE?
No catalog of manufacturers for construction?
No tips on free samples?
No tips on free evaluation boards?
In my view, the hallmark of a good electronics student is the capacity to design a working electronic device. True design skills gives students the insight to fix, alter, salvage or improve most anything made in electronics even if a student never ever builds a device from scratch ever, after graduation. However, the reverse is not true, a student raised on "fix-it" can not necessarily design.
Comments:
While praise is heaped on the LM324 as an historical op amp, I believe it was the LM741 that clearly made op amps the workhorse of analog design. Much has improved since in op amps, but understanding the 741 is to understand them all. The 324 was a popular chip due to single rail supply but the 741 set the specs to beat. No mention is made about the 555 timer, although one can always build a RC oscillator with just an op amp.
The CD:
The enclosed software is extremely useful, to me. However, its enclosed PCB123, a routing PC board designer, is more likely for EE 202 than 101. I think students need to learn to do layout by hand at least once, just as they need to know how to do math +/-*
functions by hand even if they use a calculator throughout life.
Filter Pro is also in the same vein, EE 202. Very useful software but not discussed much in the text. At least one type of each has to be designed by hand: hi, lo, bandpass, band reject from all passive, then to active, before contemplating automation.
Conclusion:
Although passive components and isolated op amp designs are less practical these days, it absolutely necessary to grasp the fundamentals of RLC to make any electronics as easy as 1-2-3, from Course 101 to 999. One must not be lost in details.
Ergo: Crawl before walk, even if running is all we really do in the real world ;) we walk a lot too, and we can always crawl if we need to.Electrical Engineering 101: Everything You Should Have Learned in School but Probably Didn't Overview

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Real Sound Synthesis for Interactive Applications Review

Real Sound Synthesis for Interactive Applications
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Real Sound Synthesis for Interactive Applications ReviewAre you a pretty good C++ programmer? Have you ever wanted to have your computer output sounds like footsteps or musical instruments that (a) sound real and (b) are continuously responsive to the user's control? Did you discover that it was basically impossible to do it by stitching together prerecorded samples, and you couldn't think of any other way to do it?
If so, Perry Cook has written just the book you have been looking for. In 250 pages, Cook explains everything, from the basics of digital filtering to the major alternatives for generating sounds: additive and subtractive synthesis, FM synthesis, and -- the real focus of the book -- physical modeling. Not only that, the accompanying CD-ROM includes lots of sound examples and the Synthesis ToolKit -- a pretty much platform-independent set of C++ classes and algorithms for writing your own code.
Not everything is perfect. Just as the first version of any program contains some bugs, the first printing of any book that uses mathematics contains some errors. In particular, typos in Appendix A could be very frustrating if this is your first exposure to Fourier analysis. (You might want to check Cook's web site for a promised list of errata and code updates.) And don't let the fact that the book is short, attractively produced, very well organized, unusually clear, and entertainingly written lead you to believe that you can master it in a weekend. Although Cook tries his best to make the underlying mathematics unintimidating, there is no getting around the fact that there are some rather deep concepts from wave physics and signals-and-systems theory behind what he has to say.
The good news is that the effort is richly repaid. Not only will you be able to write programs that can generate controllable sounds in real time, but you will develop insight into how physical instruments produce their distinctive sounds, and you will understand the basics of both the standard and the most advanced techniques that have been developed to model them. Highly recommended.Real Sound Synthesis for Interactive Applications OverviewVirtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices. Code examples and sound files can be found at the book's website.

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Sony DCR-DVD92 DVD Handycam Camcorder w/20x Optical Zoom Review

Sony DCR-DVD92 DVD Handycam Camcorder w/20x Optical Zoom
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Sony DCR-DVD92 DVD Handycam Camcorder w/20x Optical Zoom ReviewMy 8 year old learned to use this within 5 minutes. It has a touch screen with easy to find controls. Pop the mini DVD in--format--record--finalize--and play on DVD player. This model does not have a USB connection to your computer or a remote. It is really designed for minimal editing--tape and go. Buy an extra battery and lots of mini DVDs as they only last 30 minutes.Sony DCR-DVD92 DVD Handycam Camcorder w/20x Optical Zoom OverviewCL) SONY DCR-DVD92 DVD Camcorder

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Franklin SAT-2400 Princeton Review Pocket Prep for the New SAT Review

Franklin SAT-2400 Princeton Review Pocket Prep for the New SAT
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Franklin SAT-2400 Princeton Review Pocket Prep for the New SAT ReviewWhen I first saw this product, I thought, what a great idea! My daughter could practice SAT questions in the car or while she's waiting for an appointment. However, this product is basically the contents of the book, "Cracking the New SAT," but is a lot less readable and usable than the book that costs about $20. The screen is too small to be able to read the whole question so you have to scroll back and forth several times before you can answer the question. There is no easy way to navigate through the sections--the book would have been easier. The practice drills seem to be almost nonexistent and I still haven't figured out how to access the word flash cards. There are only three practice tests: the book with the CD-rom has 7. Both the book and the pockt prep give you access to more online tests and support. I felt that the designers of this product missed the boat on how a teenage could use this product--it would have been a better product if it randomly gave you practice questions and if it had on the main menu immediate access to different types of questions and reference materials. I thought that this device would randomly give you a question, you answer it, then it would give you an immediate response and explanation. Instead you have to slog through an entire test before you get any results. It seems illogical that anyone would want to do an entire SAT test on a tiny screen that is so difficult to read. This is a portable device but its designers don't seem to realize what portability means in terms of content and design.Franklin SAT-2400 Princeton Review Pocket Prep for the New SAT Overview

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