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Beginning Arduino ReviewFinally, somebody got it right! I have to agree with Mr. Young and Mr. Laefsky's reviews, but feel that I should add just a bit more.There are plenty of books out there on Arduino and I own or have examined most of them, so I thought my Arduino Library was full. I was wrong, this one was under the tree for Christmas and it's definitely a keeper. I read the book all the way through and then I started working through the activities early yesterday morning. Having now completed the projects through Chapter 3, I feel competent to review it.
The bottom line is that if you are starting out with Arduino and have been trying to piece together your skills from web tutorials and a few of the popular books, but have felt either out of your depth reading Making Things Talk: Practical Methods for Connecting Physical Objects, or that the material in, for example Getting Started with Arduino (Make: Projects) is too basic, this is the book that will vault you to the next level.
Books and tutorials on Arduino generally seem to trend toward two extremes:
On the one hand there is the "box of crayons" approach- tutorials (see practically every website of every vendor that sells Arduino and variants) that give very short and specific instructions on how to wire one or two components to Arduino and interact with them via a brief, illustrative, but not especially useful code example. These examples are intended, I guess, to give the reader some general ideas of the creative uses for Arduino, and the code snippets and discrete components are treated individually like crayons in the box of 64, with little guidance as to how they can be combined and blended together to make amazing and wonderful creations, or why you might choose one method of blinking an LED over another.
On the other hand, there is the pet project approach. These present someone's grand idea for a complex interactive project, usually costly, usually inspirational, but usually ill suited as a learning platform. You indeed can learn a tremendous amount by following along and building the projects in, for example, Practical Arduino: Cool Projects for Open Source Hardware (Technology in Action), and I did. But unless you actually WANT an internet connected, GPS enabled, refrigerator monitor (I'm making that up), you will end up spending a lot of extra time and money to nail down the knowledge to design your data logging cell phone seeker robot (I'm making that up too).
Beginning Arduino takes a third path. The projects are designed to be wired up on a breadboard with mostly reusable, reasonably priced components. You will not end up soldering something together only to realize that you are going to have to buy another one for the next phase in your learning. Each project is a bit more complex than the one preceding, but in each case the code and the hardware added push off into new areas and new uses. Once you complete a particular project, and the suggested exercises, you have a clear understanding of how the new component works and what you can do with the new code you learned. For me this lead to a much clearer understanding of how I could approach the challenges in my own pet project.
Before I started reading and working through Beginning Arduino, I had about decided that I would never grok C programming, feel comfortable with Arduino, or meet my ultimate goal of embedding Atmel chips in a variety projects floating around in my imagination. But over the past few days my enthusiasm and confidence have returned and I thank Mr. McRoberts for that.
One final note, while there are a few minor typographical errors, I can report that so far there has not been a single error that has interfered with the completion of a functional project. This is, in my experience, rare in a book with such technical depth. I applaud Mr. McRoberts and his technical reviewer, Josh Adams for such a fine job.Beginning Arduino Overview
In Beginning Arduino, you will learn all about the popular Arduino microcontroller by working your way through an amazing set of 50 cool projects. You'll progress from a complete beginner regarding Arduino programming and electronics knowledge to intermediate skills and the confidence to create your own amazing Arduino projects. Absolutely no experience in programming or electronics required! Rather than requiring you to wade through pages of theory before you start making things, this book has a handson approach. You will dive into making projects right from the start, learning how to use various electronic components and how to program the Arduino to control or communicate with those components. Each project is designed to build upon the knowledge learned in earlier projects and to further your knowledge in programming as well as skills with electronics. By the end of the book you will be able create your own projects confidently and with creativity.
What you'll learn
Controlling LEDs
Displaying text and graphics on LCD displays
Making a line-following robot
Using touch screens
Using digital pressure sensors
Reading and writing data to SD cards
Connecting your Arduino to the Internet
Who this book is for
Electronics enthusiasts who are new to the Arduino as well as artists and hobbyists who want to learnthis very popular platform for physical computing and electronic art.
Table of Contents
Introduction
Light 'Em Up
LED Effects
Simple Sounders and Sensors
Driving a DC Motor
Binary Counters
LED Displays
Liquid Crystal Displays
Servos
Steppers and Robots
Pressure Sensors
Touch Screens
Temperature Sensors
Ultrasonic Rangefinders
Reading and Writing to an SD Card
Making an RFID Reader
Communicating over Ethernet
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