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Computer Graphics Through OpenGL: From Theory to Experiments (Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation Series) ReviewThis is the best OpenGL book I have read so far.I didn't have any knowledge about Computer Graphics and OpenGL and it take me through enough to understand them pretty well. It takes me step-by-step with many examples of how to learn from the very beginning to more advanced topics.
It has a tutorial to teach everyone to program the examples in Mac OS X and Windows. I have tried them on Lion and Windows 7 and they worked perfectly :)
The only think that I will wish about this book is that it would contain the answers, at least of the even exercises. I don't really how to resolve some of them.
I will appreciate if the autor could modify his web page with more content, like more examples, errata and the solutions of the exercises.Computer Graphics Through OpenGL: From Theory to Experiments (Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation Series) OverviewFrom geometric primitives to animation to 3D modeling to lighting and shading, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL Application Programming Interface (API) to program 3D applications.Forming the undergraduate core of the book, the first fourteen chapters cover the concepts fundamental to 3D computer graphics and illustrate how to code fairly sophisticated 3D scenes and animation, including games and movies. The remaining chapters explore more advanced topics, such as the structure of curves and surfaces, applications of projective spaces and transformations, and programmable graphics pipelines. This textbook uses a hands-on, interactive approach that mixes theory and coding. Designed to be followed with a computer handy, the text makes the theory accessible by having students run clarifying code. Web ResourceThe book's website www.sumantaguha.com provides program source code that runs on Windows, Mac OS, and Linux platforms. It also includes a guide to installing OpenGL and executing the programs, special software to help run the experiments, and figures from the book. In addition, the website provides a discussion forum for interaction among users of the book.
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