Object-Oriented Software Construction (Book/CD-ROM) (2nd Edition) Review

Object-Oriented Software Construction (Book/CD-ROM) (2nd Edition)
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Object-Oriented Software Construction (Book/CD-ROM) (2nd Edition) ReviewA couple of aspects of this book might lead you *not* to read it. That would be too bad, since it contains valuable informaton. Specifically:
(1) it spends a lot of time discussing particulars of the Eiffel language or the considerations leading Meyer to design Eiffel as he did. Observation: Even if you skip these parts, you could find useful information in the rest of the book, and many people may enjoy these insights into Meyer's approach.
(2) the attitude is often rather dogmatic and judgmental. As one authority commented on the first edition, it "tends to confuse Eiffel with universal principles." Observation: though unfortunate, this does not detract from the value of the content.
Further comments:
(3) If you don't know any object oriented language, the book is a natural choice, since it is very clear and does not require prior knowledge of any particular language.
(4) If you know another OO language, especially C++, you may get more for your time and money by choosing another book, at least to start. But you still could find valuable material here. For alternatives, you might check out the comments on Gamma's Design Patterns and Martin's Designing Object-Oriented C++ Applications: Using the Booch Method, or standard books by Booch, etc.Object-Oriented Software Construction (Book/CD-ROM) (2nd Edition) OverviewThis is, quite simply, the definitive reference on the most important development in software technology for the last 20 years: object-orientation.A whole generation was introduced to object technology through the first edition of this book. This long-awaited new edition retains the qualities of clarity, practicality and scholarship that made the first an instant best-seller, but has been thoroughly revised and expanded. Among the new topics covered in depth are: Concurrency, distribution, client/server and the Internet; object-oriented databases; design by contract; fundamental design patterns; finding classes; the use and misuse of inheritance; abstract data types; and typing issues. The book also includes completely updated discussions of reusability, modularity, software quality, object-oriented languages, memory management, and many other essential topics.All software developers and computer science students, worldwide.

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