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iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide) ReviewUnfortunately, this book does not meet up to its potential. The main issues I have with it are the code examples and example applications.* The book does NOT provide complete step-by-step walkthroughs of operations (although, they are generally 'good enough').
* The book does NOT contain complete listings of the project code text. This is a BIG problem.
* The source code is available on SourceForge, but it does NOT match the text in the book!!!
I have no clue why the persons modifying the files changed them so drastically.
So, be aware that there are serious issues regarding learning from this text. I can only hope that someone at O'Reilly sees the problem, and acts to fix it.
Edit : I have downgraded this book from two-star to one-star. The more I get into it the worse it gets. Typos. Coding errors. Misnamed classes, files, methods, member names; the list goes on. It is obvious that the authors of this book did NOT code the projects from the proofs they got from the publisher. It is unlikely that they even read the text of the code; some of the errors are so obvious that even a cursory read shows them up.
Edit #2 : It is now apparent to me that the authors of the Book and the Code are old C++ coders from way back. Anachronisms like 'Hungarian Notation' and other Microsoft C++ patterns are rampant. Misuse and misunderstanding of Objective-C and Cocoa Touch patterns and usages abound. You will learn a LOT of incorrect habits looking at this code and text. Beware.
You will spend more time trying to fix the errors in the book than you will spend understanding the concepts presented.
Get a different book on Game Engine Design and work your own iPhone compatible version from there.
It will be easier. A lot easier.iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide) Overview
What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more. Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak.
Learn how to develop iPhone games that provide engaging user experiences
Become familiar with Objective-C and the Xcode suite of tools
Learn what it takes to adapt the iPhone interface to games
Create a robust, scalable framework for a game app
Understand the requirements for implementing 2D and 3D graphics
Learn how to add music and audio effects, as well as menus and controls
Get instructions for publishing your game to the App Store
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